
Kittygyat developed a visual enhancement for the Vox character model in the space-wizards/space-station-14 repository, focusing on 2D animation and asset creation. They introduced new sprite definitions for both unlit and lit-equipped MASK-vox states, enabling cigarette smoking animations that add realism and depth to character interactions. By implementing animation delays for the lit mask, Kittygyat conveyed a subtle smoking effect, improving immersion. The work involved careful management of sprite assets using JSON to ensure accurate rendering and maintain asset pipeline stability. This targeted feature strengthened character customization while demonstrating attention to visual consistency and technical detail within game development workflows.

In February 2026, delivered a focused visual enhancement for the Vox character model in space-wizards/space-station-14 by introducing cigarette smoking animation sprites. Implemented new sprite definitions for unlit-equipped-MASK-vox and lit-equipped-MASK-vox to support cigarette smoking animations, with animation delays added for the lit mask to convey a subtle smoking effect. Also fixed related sprite issues across commits to ensure accurate rendering and visual consistency. The work strengthens character customization and immersion while maintaining asset pipeline stability through consistent naming and versioning.
In February 2026, delivered a focused visual enhancement for the Vox character model in space-wizards/space-station-14 by introducing cigarette smoking animation sprites. Implemented new sprite definitions for unlit-equipped-MASK-vox and lit-equipped-MASK-vox to support cigarette smoking animations, with animation delays added for the lit mask to convey a subtle smoking effect. Also fixed related sprite issues across commits to ensure accurate rendering and visual consistency. The work strengthens character customization and immersion while maintaining asset pipeline stability through consistent naming and versioning.
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