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PROFILE

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During June 2025, work on the Rotwood-Vale/Ratwood-2.0 repository focused on expanding core gameplay systems using C++ and DM, with an emphasis on combat mechanics and player interaction. Two features were delivered: a stamina regeneration system that enables passive recovery when standing or leaning against walls under specific conditions, and a headbutt attack for grabbed opponents, introducing bidirectional damage and immobilization effects with robust target validation. The approach prioritized clear commit-level traceability to facilitate future audits and debugging. No bug fixes were reported, reflecting a focus on new feature development and deepening the interplay between movement and combat systems.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
39
Activity Months1

Work History

June 2025

2 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for Rotwood-Vale/Ratwood-2.0 focusing on delivering core gameplay features and reinforcing interaction between movement and combat. Key progress includes two feature deliveries with clear commit references; no major bug fixes were reported for this period based on available data. The work enhances player agency, pacing, and combat depth, while maintaining robust code traceability.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

C++Combat SystemsGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Rotwood-Vale/Ratwood-2.0

Jun 2025 Jun 2025
1 Month active

Languages Used

DM

Technical Skills

C++Combat SystemsGame Development