
During January 2025, Krae Lee contributed to Project-TTD by refining the Adventure Menu UI and establishing a foundational character animation system. Working in the rhtmxm17/Project-TTD repository, Krae improved chapter navigation by repositioning world map buttons and adjusting UI anchors, enhancing user experience across chapters 1-15. Simultaneously, Krae introduced a new protagonist animation prefab and a lobby model with mesh and bone data, laying the groundwork for scalable character animation in Unity. Leveraging C#, Unity, and 3D modeling skills, Krae’s work focused on asset scaffolding and UX improvements, enabling more efficient feature delivery and future gameplay expansion.

January 2025 monthly summary focused on UX refinements and asset scaffolding to enable rapid feature delivery in Project-TTD. Key contributions include refining Adventure Menu chapter navigation and establishing a foundational character animation framework, positioning the project for scalable gameplay features and smoother future work.
January 2025 monthly summary focused on UX refinements and asset scaffolding to enable rapid feature delivery in Project-TTD. Key contributions include refining Adventure Menu chapter navigation and establishing a foundational character animation framework, positioning the project for scalable gameplay features and smoother future work.
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