
Moritz Krause developed advanced city simulation and graph management features for the uni-bremen-agst/SEE repository, focusing on robust runtime configuration, dynamic UI, and reliable networked workflows. He engineered systems for table spawning, scaling, and deletion with undo/redo support, leveraging C# and Unity to ensure smooth user interactions and maintainable code. His work included runtime conditional attribute frameworks, cross-platform path handling, and asynchronous programming to optimize performance and stability. By integrating editor scripting, data serialization, and comprehensive error handling, Moritz delivered maintainable solutions that improved city-building reliability, UI consistency, and collaborative editing, demonstrating depth in both backend and interactive system design.

October 2025 — SEE repository (uni-bremen-agst/SEE) delivered focused UI stability improvements, a robust editor lifecycle, and enhanced deletion workflows, alongside reliability fixes that improve overall stability and predictability of the city simulation. Key features delivered include UI Stability and Small Editor Lifecycle Improvements and Deletion Workflow Enhancements. Major bugs fixed include City State Robustness on Load and LineRenderer Lifecycle Management. Overall impact: reduced runtime errors during updates, safer deletion of nodes with clear user confirmations, and a more predictable city simulation state after configuration loads. Technologies and skills demonstrated include UI refactor and lifecycle management (RbuildTabAsync improvements and small editor handling), configurable Yes/No dialogs for critical actions, phased validation and confirmation flows, and safe resource cleanup patterns (preferential use of TryGetComponent) that improve performance and maintainability.
October 2025 — SEE repository (uni-bremen-agst/SEE) delivered focused UI stability improvements, a robust editor lifecycle, and enhanced deletion workflows, alongside reliability fixes that improve overall stability and predictability of the city simulation. Key features delivered include UI Stability and Small Editor Lifecycle Improvements and Deletion Workflow Enhancements. Major bugs fixed include City State Robustness on Load and LineRenderer Lifecycle Management. Overall impact: reduced runtime errors during updates, safer deletion of nodes with clear user confirmations, and a more predictable city simulation state after configuration loads. Technologies and skills demonstrated include UI refactor and lifecycle management (RbuildTabAsync improvements and small editor handling), configurable Yes/No dialogs for critical actions, phased validation and confirmation flows, and safe resource cleanup patterns (preferential use of TryGetComponent) that improve performance and maintainability.
August 2025 monthly summary for uni-bremen-agst/SEE: Delivered core UI stability improvements and robust scroll/size management across runtime interactions, improved Reflexion city switching with Odin Editor integration, and restored data-loading stability by reverting disruptive asynchronous changes. These efforts reduced UI jitter, prevented crashes on city edits, and ensured more reliable data loading, enabling faster iteration and a smoother user experience. Key outcomes include (1) fixed crash when deleting a city and adding a new one, (2) preserved scroll state across interactions via ContentSizeWatcher and related listeners, (3) dedicated component for content height tracking to reliably restore scrollbar position, (4) enhanced Reflexion city switching with editor integration and safeguarded visuals, (5) restored UniTask-based asynchronous loading to prevent regressions.
August 2025 monthly summary for uni-bremen-agst/SEE: Delivered core UI stability improvements and robust scroll/size management across runtime interactions, improved Reflexion city switching with Odin Editor integration, and restored data-loading stability by reverting disruptive asynchronous changes. These efforts reduced UI jitter, prevented crashes on city edits, and ensured more reliable data loading, enabling faster iteration and a smoother user experience. Key outcomes include (1) fixed crash when deleting a city and adding a new one, (2) preserved scroll state across interactions via ContentSizeWatcher and related listeners, (3) dedicated component for content height tracking to reliably restore scrollbar position, (4) enhanced Reflexion city switching with editor integration and safeguarded visuals, (5) restored UniTask-based asynchronous loading to prevent regressions.
July 2025 development for uni-bremen-agst/SEE focused on stabilizing and modernizing the runtime menu, enabling incremental updates with city integration and improved performance. The work emphasizes reliability, maintainability, and faster time-to-value for new node types and configurations.
July 2025 development for uni-bremen-agst/SEE focused on stabilizing and modernizing the runtime menu, enabling incremental updates with city integration and improved performance. The work emphasizes reliability, maintainability, and faster time-to-value for new node types and configurations.
June 2025: Delivered a runtime conditional attributes framework with integrated UI checks (ShowIf, HideIf, EnableIf/DisableIf) and runtime evaluation across all UI controls and buttons. Rolled out the first version of interactable state management with visual indicators for non-interactable objects, improving UX consistency. Enhanced user interaction with nested player menu entry selection. Strengthened code quality through cleanup and readability improvements. Fixed a broad set of graph editing issues with robust undo/redo across AddNodeAction, ResizeNodeAction, AddEdgeAction, MoveAction, and DeleteAction, including associated redraw and exception fixes. Optimized LoadConfiguration and runtime UI rebuilds (rebuild tabs only when needed, correct edge lookup, and data tab ordering), and addressed large city loading and Odin button order issues. Added Reflexion City initialization/configuration switching and improved path handling for cross-platform reliability. Overall, these changes deliver greater stability, reliability, and business value for configuration-driven city simulations and dynamic UIs.
June 2025: Delivered a runtime conditional attributes framework with integrated UI checks (ShowIf, HideIf, EnableIf/DisableIf) and runtime evaluation across all UI controls and buttons. Rolled out the first version of interactable state management with visual indicators for non-interactable objects, improving UX consistency. Enhanced user interaction with nested player menu entry selection. Strengthened code quality through cleanup and readability improvements. Fixed a broad set of graph editing issues with robust undo/redo across AddNodeAction, ResizeNodeAction, AddEdgeAction, MoveAction, and DeleteAction, including associated redraw and exception fixes. Optimized LoadConfiguration and runtime UI rebuilds (rebuild tabs only when needed, correct edge lookup, and data tab ordering), and addressed large city loading and Odin button order issues. Added Reflexion City initialization/configuration switching and improved path handling for cross-platform reliability. Overall, these changes deliver greater stability, reliability, and business value for configuration-driven city simulations and dynamic UIs.
In May 2025, the SEE repository delivered substantial advancements in table scaling, UI/UX, and network reliability, with a strong focus on business value and system stability. Key outcomes include: 1) Table Scaling System implemented and refined for table, city, and rotation-aware preservation of layout scales, including architecture node scale retention and rotation-aware adjustments; 2) Critical bug fixes addressing undo/redo for scaling, network frame synchronization, and Reflexion City redraws with correct edge coloring and restoration; 3) UX enhancements for InputFieldWithButtons and ScaleTableMenu, plus dialog interaction improvements during scale raycasting; 4) Safety and maintainability improvements such as safe deletion of tables including a drawn city with confirmation, documentation updates, and comprehensive code cleanup and refactoring (GameObject utilities, GetRootParent, ShowIf integration); 5) Performance and stability gains including targeted highlight optimization (table-only), reduced zoom reset time, and runtime config synchronization across network for consistent rebuild behavior across players.
In May 2025, the SEE repository delivered substantial advancements in table scaling, UI/UX, and network reliability, with a strong focus on business value and system stability. Key outcomes include: 1) Table Scaling System implemented and refined for table, city, and rotation-aware preservation of layout scales, including architecture node scale retention and rotation-aware adjustments; 2) Critical bug fixes addressing undo/redo for scaling, network frame synchronization, and Reflexion City redraws with correct edge coloring and restoration; 3) UX enhancements for InputFieldWithButtons and ScaleTableMenu, plus dialog interaction improvements during scale raycasting; 4) Safety and maintainability improvements such as safe deletion of tables including a drawn city with confirmation, documentation updates, and comprehensive code cleanup and refactoring (GameObject utilities, GetRootParent, ShowIf integration); 5) Performance and stability gains including targeted highlight optimization (table-only), reduced zoom reset time, and runtime config synchronization across network for consistent rebuild behavior across players.
April 2025 performance summary for uni-bremen-agst/SEE focused on delivering core system improvements that enable faster, more reliable city-building workflows across the networked environment, while improving maintainability and UX. Key work included a cohesive Universal Table Spawning System with rotation, collision detection, and robust undo/redo; introduction of network-based, live table spawning; a Redraw System Overhaul enabling architecture-only redraws with per-implementation overrides; ReflexionCity initialization improvements to handle the initial city state; and an enhanced Modify Table UX including move/edit modes and menu integration. Client synchronization improvements and a Memento-based undo/redo framework were also advanced, along with targeted documentation and code cleanup to improve long-term maintainability.
April 2025 performance summary for uni-bremen-agst/SEE focused on delivering core system improvements that enable faster, more reliable city-building workflows across the networked environment, while improving maintainability and UX. Key work included a cohesive Universal Table Spawning System with rotation, collision detection, and robust undo/redo; introduction of network-based, live table spawning; a Redraw System Overhaul enabling architecture-only redraws with per-implementation overrides; ReflexionCity initialization improvements to handle the initial city state; and an enhanced Modify Table UX including move/edit modes and menu integration. Client synchronization improvements and a Memento-based undo/redo framework were also advanced, along with targeted documentation and code cleanup to improve long-term maintainability.
In March 2025, the SEE repository delivered focused UX and stability improvements that strengthen data integrity, multi-client synchronization, and maintainable architecture. Key changes streamlined city deletion workflows, hardened runtime configuration, and safeguarded root integrity, while reducing initialization debt and improving server-client coordination.
In March 2025, the SEE repository delivered focused UX and stability improvements that strengthen data integrity, multi-client synchronization, and maintainable architecture. Key changes streamlined city deletion workflows, hardened runtime configuration, and safeguarded root integrity, while reducing initialization debt and improving server-client coordination.
February 2025 – uni-bremen-agst/SEE: Delivered key features to improve graph reliability and maintainability, fixed a critical bug, and cleaned up the UI. Key outcomes include preserving graph layouts across redraws to maintain node positions and scale; refactoring subgraph integration to consolidate AddSubgraphInContext for both implementation and architecture graphs; and UI cleanup of the RuntimeTabMenu to simplify configuration management.
February 2025 – uni-bremen-agst/SEE: Delivered key features to improve graph reliability and maintainability, fixed a critical bug, and cleaned up the UI. Key outcomes include preserving graph layouts across redraws to maintain node positions and scale; refactoring subgraph integration to consolidate AddSubgraphInContext for both implementation and architecture graphs; and UI cleanup of the RuntimeTabMenu to simplify configuration management.
Month: 2025-01 Overview: Delivered substantial UX improvements, architecture refinements, and safety upgrades across the uni-bremen-agst/SEE repository. The work enhances user experience, data integrity, and developer productivity, enabling faster and safer feature delivery and runtime configuration.
Month: 2025-01 Overview: Delivered substantial UX improvements, architecture refinements, and safety upgrades across the uni-bremen-agst/SEE repository. The work enhances user experience, data integrity, and developer productivity, enabling faster and safer feature delivery and runtime configuration.
December 2024 (uni-bremen-agst/SEE) delivered cityName-driven initialization and city/reflexion naming to support city-specific graph loading; introduced partial reflexion city loading and subgraph loading over the network; outsourced context menu to enable loading subgraphs into reflexion cities; reintroduced a notification system and performed targeted code cleanup and refactoring; implemented stability fixes for hover behavior, reflexion root handling when mapping starts, and runtime config network calls. These changes improve onboarding for new cities, enable modular graph delivery, enhance user feedback, and reduce maintenance overhead, delivering measurable business value through safer graph interactions and faster integration cycles.
December 2024 (uni-bremen-agst/SEE) delivered cityName-driven initialization and city/reflexion naming to support city-specific graph loading; introduced partial reflexion city loading and subgraph loading over the network; outsourced context menu to enable loading subgraphs into reflexion cities; reintroduced a notification system and performed targeted code cleanup and refactoring; implemented stability fixes for hover behavior, reflexion root handling when mapping starts, and runtime config network calls. These changes improve onboarding for new cities, enable modular graph delivery, enhance user feedback, and reduce maintenance overhead, delivering measurable business value through safer graph interactions and faster integration cycles.
November 2024 performance summary for uni-bremen-agst/SEE. Delivered key features to advance dynamic city modeling and graph-based insights, fixed critical loading and visualization issues, and strengthened runtime configuration and documentation. Key outcomes include enabling dynamic city creation through MetricLevel key updates; a new implementation data selection dialog with integrated evaluation; groundwork for loading implementations via a context menu and the GXL-based graph loader; color-coded root types and a ROOT root for all cities to improve semantic clarity; centralized architecture/implementation graph loading and root management for safer operations; and ongoing documentation improvements to support maintainability.
November 2024 performance summary for uni-bremen-agst/SEE. Delivered key features to advance dynamic city modeling and graph-based insights, fixed critical loading and visualization issues, and strengthened runtime configuration and documentation. Key outcomes include enabling dynamic city creation through MetricLevel key updates; a new implementation data selection dialog with integrated evaluation; groundwork for loading implementations via a context menu and the GXL-based graph loader; color-coded root types and a ROOT root for all cities to improve semantic clarity; centralized architecture/implementation graph loading and root management for safer operations; and ongoing documentation improvements to support maintainability.
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