
During two months on SeungJu0406/ThrowAnithing_1team, SeungJu0406 developed and refined multiple game maps, including 1-1, 1-2, trap, and boss levels, expanding gameplay variety and depth. Using Unity and C#, SeungJu0406 implemented asset placement improvements, prefab workflows, and environment art enhancements to polish visual layout and ensure reliable map interactions. They optimized trap map spawn logic to prevent out-of-bounds issues and tuned zombie AI for balanced difficulty, adjusting speed, chase distance, and reward values. By fixing collider alignment bugs and refining UI elements, SeungJu0406 improved stability, player onboarding, and performance, enabling smoother content deployment and longer play sessions.

January 2025 (2025-01) — SeungJu0406/ThrowAnithing_1team Key features delivered: - New and Expanded Maps and Levels: added 1-1, 1-2, hidden combat/trap maps and boss maps; asset placement improvements; level design refinements; integration of the new lobby map with UI polish to create richer play spaces. - Zombie AI and Gameplay Balance Tuning: adjusted zombie speed, chase distance, attack/health/reward values; removed unnecessary visual debugging to improve performance. Major bugs fixed: - Map Collider and Alignment Bug Fix: corrected map alignment/placement by adjusting object positions/scales and adding a BoxCollider to ensure correct interactions and physics on map elements. Overall impact and accomplishments: - Enhanced player engagement and retention through richer maps and polished UI; improved balance and stability; reliable map interactions enabling smoother future content deployment. Technologies/skills demonstrated: - Unity-based level design, asset integration, and level polish; AI balancing and tuning; collision/physics tuning; performance optimization; UI refinement.
January 2025 (2025-01) — SeungJu0406/ThrowAnithing_1team Key features delivered: - New and Expanded Maps and Levels: added 1-1, 1-2, hidden combat/trap maps and boss maps; asset placement improvements; level design refinements; integration of the new lobby map with UI polish to create richer play spaces. - Zombie AI and Gameplay Balance Tuning: adjusted zombie speed, chase distance, attack/health/reward values; removed unnecessary visual debugging to improve performance. Major bugs fixed: - Map Collider and Alignment Bug Fix: corrected map alignment/placement by adjusting object positions/scales and adding a BoxCollider to ensure correct interactions and physics on map elements. Overall impact and accomplishments: - Enhanced player engagement and retention through richer maps and polished UI; improved balance and stability; reliable map interactions enabling smoother future content deployment. Technologies/skills demonstrated: - Unity-based level design, asset integration, and level polish; AI balancing and tuning; collision/physics tuning; performance optimization; UI refinement.
December 2024 — SeungJu0406/ThrowAnithing_1team delivered substantial map content and stability improvements, enabling richer gameplay experiences and more reliable levels. Key features delivered include new maps 1-1Map, 1-2Map, and a dedicated trap map, with commits 962c39c1efb855c0b163cbaf8809db9786435925; 7fc72c98ca2c01403a5b47cb2edbba1fd8e371e2; ec844bdad5cf4f907b97ec814ed4e7be191a95c9. Trap map spawn range optimization widened the random spawn range to include all points, preventing out-of-bounds and improving distribution (commit 2a4b6d34f52446a767849b55fd36a4fea4a91db8). Refinement of the 1-1 map assets and prefab placements polished asset positions, scales, and configurations for drums, barricades, and boxes (commit 4fd502131cad29365e4409908ad95148dd86da2a_chunk_1). Overall impact includes expanded gameplay content, improved stability and visual polish, and faster iteration cycles. Technologies/skills demonstrated include level design, asset tuning, prefab workflows, and incremental code/content integration.
December 2024 — SeungJu0406/ThrowAnithing_1team delivered substantial map content and stability improvements, enabling richer gameplay experiences and more reliable levels. Key features delivered include new maps 1-1Map, 1-2Map, and a dedicated trap map, with commits 962c39c1efb855c0b163cbaf8809db9786435925; 7fc72c98ca2c01403a5b47cb2edbba1fd8e371e2; ec844bdad5cf4f907b97ec814ed4e7be191a95c9. Trap map spawn range optimization widened the random spawn range to include all points, preventing out-of-bounds and improving distribution (commit 2a4b6d34f52446a767849b55fd36a4fea4a91db8). Refinement of the 1-1 map assets and prefab placements polished asset positions, scales, and configurations for drums, barricades, and boxes (commit 4fd502131cad29365e4409908ad95148dd86da2a_chunk_1). Overall impact includes expanded gameplay content, improved stability and visual polish, and faster iteration cycles. Technologies/skills demonstrated include level design, asset tuning, prefab workflows, and incremental code/content integration.
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