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HirokazuOnishi

PROFILE

Hirokazuonishi

Worked on the Synesthesias/PLATEAU-SDK-Toolkits-for-Unity repository to deliver a targeted API enhancement for Unity-based simulations. Focused on SDK development using C#, the work involved exposing public getters for trafficLightGroups and lightingSequences within the TrafficIntersection class. This minimal, non-breaking change made existing data structures accessible to external tools, streamlining integration with downstream exporters and reducing the need for manual data access. By enabling external access to key traffic intersection data, the update improved the efficiency of road network exports and supported more robust workflows for Unity SDK users, while maintaining the stability and integrity of the existing codebase.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
3
Activity Months1

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: Delivered a targeted API enhancement in Synesthesias/PLATEAU-SDK-Toolkits-for-Unity to expose public data for traffic intersections, enabling external access to trafficLightGroups and lightingSequences and supporting SDK road network export. The change is minimal and non-breaking, focused on making existing data structures accessible to external tools and downstream workflows. This improves integration speed with Unity-based simulations and downstream exporters, reducing manual data access work and enabling more robust road network exports.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture80.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#SDK DevelopmentUnity Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Synesthesias/PLATEAU-SDK-Toolkits-for-Unity

Feb 2025 Feb 2025
1 Month active

Languages Used

C#

Technical Skills

C#SDK DevelopmentUnity Development