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Kyle Shepherd

PROFILE

Kyle Shepherd

Kyle Shepherd enhanced weapon aiming mechanics in the beyond-all-reason/spring repository by addressing targeting accuracy on uneven terrain. He implemented unit-relative headings and pitch adjustments in C++ and Lua, enabling weapons to align correctly with steep slopes and improving overall gameplay reliability. His approach involved sending precise orientation data to the AimWeaponX function, resolving previous misalignment issues and ensuring more intuitive targeting for players. Kyle managed the full development workflow, from code changes to validation through PR-linked testing, demonstrating depth in AI programming and game development. His work established a robust foundation for future improvements to weapon aiming systems.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
965,123
Activity Months1

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026: Focused on improving weapon aiming accuracy on uneven terrain in beyond-all-reason/spring. Implemented unit-relative headings and pitch adjustments for weapon aiming, fixed misalignment on steep slopes, and established PR-linked validation. Improvements contribute to more intuitive targeting, smoother gameplay, and a stronger base for future aiming enhancements.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage60.0%

Skills & Technologies

Programming Languages

C++CMakeLua

Technical Skills

AI programmingC++CMakeLua scriptinggame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

beyond-all-reason/spring

Feb 2026 Feb 2026
1 Month active

Languages Used

C++CMakeLua

Technical Skills

AI programmingC++CMakeLua scriptinggame development