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kylerasinger

PROFILE

Kylerasinger

Contributed to Autodesk/maya-usd by developing and refining features for the Maya USD layer editor, focusing on editing reliability, naming consistency, and collaborative workflow safety. Implemented undo/redo enhancements with in-memory change backups and persistent layer states, and introduced a unique naming system for USD primitives with Python bindings. Delivered a stitching layers workflow with context menu integration, optimized performance, and improved state management for multi-layer editing. Enhanced data integrity by adding lock-aware merge guards and safer stitching UX, while refactoring sub-layer path handling for efficiency. Work utilized C++, Python, and CMake, emphasizing code quality, maintainability, and robust user interface design.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

25Total
Bugs
4
Commits
25
Features
6
Lines of code
1,813,175
Activity Months3

Work History

April 2026

4 Commits • 2 Features

Apr 1, 2026

April 2026 monthly wrap for Autodesk/maya-usd: Focused on data integrity, safer edits, and code efficiency in the layer editor. Key outcomes include: 1) Lock-aware merge guard for sublayers prevents merges when a layer is locked, reducing the risk of unintended changes. 2) Layer stitching safety and UX improvements: stitch option now respects the lock state of parents (enabled for unlocked parents, disabled for locked ones) and includes a warning when stitching with a locked parent to avoid inadvertent deletions. 3) Sub-layer path handling optimization: refactor removes duplicates and consolidates path setting into a single operation, improving editor performance. These deliverables enhance reliability for collaborative workflows and decrease maintenance overhead.

March 2026

9 Commits • 1 Features

Mar 1, 2026

March 2026 — Autodesk/maya-usd delivered a new Stitching Layers workflow in the Maya USD editor, enabling stitching multiple layers into a strongest layer with context-menu support. Implemented the StitchLayers constructor and internal state, added performance improvements, and updated docs/comments. The enablement logic for the stitch layers command was fixed to activate only when multiple layers are selected. Layer state management was cleaned up by removing unsupported dirty-state recovery and dirty-state reloads, improving undo consistency and overall editor reliability. Business impact: streamlined layered USD asset composition, faster editing cycles, and more robust undo/redo in multi-layer scenarios. Technologies/skills: C++ editor integration, context menu wiring, state management, undo/redo reliability, performance optimization, lint/code hygiene.

February 2026

12 Commits • 3 Features

Feb 1, 2026

February 2026: Delivered substantive updates to Autodesk/maya-usd focused on editing reliability, naming discipline, and developer tooling. Key features include enhanced Undo/Redo with in-memory change backups and layer state preservation, a robust naming system for USD primitives with Python bindings, fixes to base name generation for determinism, and build/quality improvements with tooling, formatting, and tests. These work items reduce editing risk, improve pipeline consistency, and strengthen maintainability and scalability of USD integration.

Activity

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Quality Metrics

Correctness92.8%
Maintainability88.8%
Architecture89.6%
Performance88.8%
AI Usage20.8%

Skills & Technologies

Programming Languages

C++CMakeMELMarkdownPython

Technical Skills

API designC++C++ DevelopmentC++ developmentCMakeContinuous IntegrationGitLayer ManagementMaya APIMaya Plugin DevelopmentMaya scriptingPythonPython ScriptingPython developmentPython scripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Autodesk/maya-usd

Feb 2026 Apr 2026
3 Months active

Languages Used

C++CMakeMarkdownPythonMEL

Technical Skills

API designC++C++ DevelopmentC++ developmentCMakeContinuous Integration