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Laid3acK

PROFILE

Laid3ack

Contributed to the acemod/ACE3 repository by developing and refining weapon optics, ballistics simulation, and weapon system configurations to enhance gameplay realism and maintainability. Leveraged C++, SQF, and 3D modeling to deliver new optic models, improve reticle calibration, and align ammunition data with updated ballistics standards. Addressed calibration inaccuracies in vanilla scopes, upgraded reticle assets for visual fidelity, and tuned weapon parameters for greater accuracy. Focused on data consistency and future-proofing by consolidating configuration changes and ensuring traceable commits. The work emphasized cross-team collaboration, rigorous configuration management, and end-to-end testing to support ongoing mod development and reliable user experiences.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

7Total
Bugs
2
Commits
7
Features
4
Lines of code
121
Activity Months5

Work History

June 2026

1 Commits • 1 Features

Jun 1, 2026

June 2026 – acemod/ACE3: Delivered targeted enhancements to the XMS weapon system to improve accuracy through parameter tuning, and recorded the work for traceability. No major bugs fixed are documented in this period. Impact: higher realism and better engagement quality with minimal risk of regressions, setting the stage for further refinements.

April 2026

1 Commits

Apr 1, 2026

April 2026: Focused on improving realism and accuracy of the ACE3 ballistics model by correcting the .50BW ammunition data. Implemented a fix to ACE_caliber to reflect the correct value, aligning data with the ballistics model and QA expectations. The change enhances mission fidelity and reduces discrepancies in ballistic behavior.

November 2025

1 Commits • 1 Features

Nov 1, 2025

ACE3 - 2025-11 monthly summary: Delivered Optics Reticle Models Upgrade introducing MOS reticles across optics, replacing legacy models to improve visual fidelity and sight functionality; expanded optics options and streamlined asset integration. No major bugs fixed this month. Impact: enhanced player experience and maintainability; future optics content will be easier to add. Technologies/skills: graphics/reticle modeling, asset pipeline, Git/version control, cross-team collaboration.

September 2025

1 Commits

Sep 1, 2025

September 2025 monthly summary for acemod/ACE3 focusing on optics reliability and user experience. key deliverables included fixes to vanilla scope reticle calibration, with accompanying model and configuration updates to ensure correct loading and display across scope types. 1) Key features delivered - Reticle calibration fix for vanilla mRad reticles at base magnifications. Introduced new reticle model files and updated configuration to correctly associate reticles with scope types (e.g., AMS and Kahlia). 2) Major bugs fixed - Resolved calibration inaccuracies: vanilla mRad reticles now calibrate accurately at base magnifications; reticle models load and display correctly across supported scopes. 3) Overall impact and accomplishments - Significantly improved optical fidelity and reliability in ACE3 for vanilla scope scenarios, reducing miscalibration issues and improving player experience and mod consistency. Enhanced support for future reticle expansions through canonical model/config updates. 4) Technologies/skills demonstrated - C++/SQF scripting, model file authoring, configuration management, end-to-end testing, and Git-based traceability (commit aff411acb1b1a7ae1e18e42cf1f55db5e38982dd; issue #11062).”

November 2024

3 Commits • 2 Features

Nov 1, 2024

November 2024: Delivered feature and realism improvements for ACE3 that elevate gameplay authenticity, weapon customization, and data consistency. Implemented a new optics option and refined ballistic modeling/heritage to align with updated ammo definitions, enabling more accurate engagements and future-proof maintenance.

Activity

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Quality Metrics

Correctness94.4%
Maintainability88.6%
Architecture88.6%
Performance82.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++P3DSQF

Technical Skills

3D modelingBallistics SimulationC++C++ programmingConfigurationData ConfigurationGame DevelopmentGame ModdingModdingballistics simulationgame developmentweapon systems design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

acemod/ACE3

Nov 2024 Jun 2026
5 Months active

Languages Used

C++SQFP3D

Technical Skills

Ballistics SimulationC++ConfigurationData ConfigurationGame DevelopmentGame Modding