EXCEEDS logo
Exceeds
leesinseoug

PROFILE

Leesinseoug

Over four months, contributed to the AgeOfWolves repository by delivering four feature enhancements focused on audio systems and asset management. Work included expanding sound variety, integrating material-specific ambient and locomotion audio, and overhauling Wwise integration to support richer runtime capabilities. Leveraged C++ and Unreal Engine to implement new audio assets, update build configurations, and streamline asset pipelines, improving both player immersion and developer workflow. Addressed a critical build system bug related to Wwise plugin reliability, ensuring stable audio feature deployment. Demonstrated expertise in audio programming, API integration, and sound design, with a strong emphasis on maintainability and cross-disciplinary collaboration.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

6Total
Bugs
1
Commits
6
Features
4
Lines of code
440,526
Activity Months4

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month: 2025-10. Key accomplishments focused on audio enhancement for AgeOfWolves. Delivered Game Audio Enhancement by adding new ability sound effects and integrating audio assets into the audio system to improve player feedback and immersion. Commit 0bdfaca968665de0481d65f2cf6684515a10ea3f documents the work. Repo: AOW-GroupProject/AgeOfWolves. No major bugs fixed this month. Impact: richer audio cues, enhanced user experience, potential for higher player retention. Skills demonstrated: audio design integration, asset pipeline, version control traceability.

September 2025

2 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for AOW-GroupProject/AgeOfWolves: completed a comprehensive Wwise integration overhaul and corrected build paths to restore reliable Wwise plugin builds, delivering richer runtime audio capabilities and improved developer workflow.

August 2025

2 Commits • 1 Features

Aug 1, 2025

August 2025 — AgeOfWolves (AOW-GroupProject) monthly summary focusing on audio immersion and asset quality improvements. Delivered material-specific ambient and locomotion sounds, reorganized sound assets, updated physics-related audio configurations, and introduced new action sounds for attacks and interactions. No major gameplay bugs fixed this month; the emphasis was on sound design excellence, asset pipeline efficiency, and improved player feedback. Demonstrated technologies include audio design and integration, asset management, and commit-driven development, with clear business impact on player immersion and retention.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025: Delivered Audio and Rendering Enhancements for AgeOfWolves, expanding the game's audio variety and enabling forward shading to improve visual fidelity and performance. Work focused on richer sound assets and their integration with rendering settings to enhance player feedback in combat and exploration.

Activity

Loading activity data...

Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture86.6%
Performance76.6%
AI Usage26.6%

Skills & Technologies

Programming Languages

CC++HINIJavaScriptPythonTypeScriptUassetUnreal Engine Asset

Technical Skills

API IntegrationAnimationAsset ManagementAudio IntegrationAudio ProgrammingBuild System ConfigurationC++ DevelopmentGame DevelopmentJSON ParsingLibrary ManagementSound DesignSound Design IntegrationUnreal EngineWebSocket CommunicationWwise

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AOW-GroupProject/AgeOfWolves

Jun 2025 Oct 2025
4 Months active

Languages Used

INIUassetUnreal Engine AssetCC++JavaScriptPythonTypeScript

Technical Skills

Asset ManagementGame DevelopmentSound DesignAnimationSound Design IntegrationAPI Integration