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lviguier

PROFILE

Lviguier

Leo Végrand developed and maintained the HeapsIO/hide editor over 17 months, delivering 121 features and resolving 201 bugs to improve asset management, scene editing, and UI workflows. He engineered robust systems for 2D/3D graphics, animation, and data handling, focusing on editor reliability and performance. Using Haxe, TypeScript, and JavaScript, Leo implemented features such as dynamic drag-and-drop, advanced search, and modular rendering controls, while optimizing memory and undo history for stability. His work included deep refactoring, UI/UX enhancements, and integration of tools like Monaco Editor, resulting in a maintainable, scalable codebase that accelerated content creation and reduced runtime errors.

Overall Statistics

Feature vs Bugs

38%Features

Repository Contributions

471Total
Bugs
201
Commits
471
Features
121
Lines of code
62,582
Activity Months17

Work History

February 2026

6 Commits • 2 Features

Feb 1, 2026

February 2026 performance summary for HeapsIO/hide: Delivered two editor-focused features that enhance content organization and scene authoring workflows. The Category Management UI Improvements provide improved tab behavior, category-based visibility, tab grouping, and a context menu for category selection, significantly boosting usability and accessibility for content managers. The Viewport Axis gizmo for SceneEditor introduces an interactive camera control axis and related rendering improvements; the feature underwent a deliberate enable/disable cycle for debugging and refinement to ensure stability before wider usage. No explicit major bugs were recorded for this period; the focus was on delivering high-value editor features with iterative fine-tuning. Overall, these changes reduce time-to-insight for category organization and accelerate scene authoring, contributing to editor productivity and content quality.

January 2026

31 Commits • 9 Features

Jan 1, 2026

January 2026 monthly summary for HeapsIO/hide focused on delivering editor UX improvements, enhanced FX authoring capabilities, and stability work that reduces friction for content creation and long-term maintenance. Highlights include user-facing feature delivery, data persistence improvements, and targeted bug fixes that reduce crashes and improve reliability across the editing toolchain.

December 2025

33 Commits • 12 Features

Dec 1, 2025

December 2025 monthly summary for HeapsIO/hide focusing on delivering measurable business value and solid technical accomplishments across the editor, UI, and core data handling modules.

November 2025

33 Commits • 8 Features

Nov 1, 2025

November 2025 summary for HeapsIO/hide focusing on delivering robust, editor-driven content workflows and stable performance across key components.

October 2025

27 Commits • 8 Features

Oct 1, 2025

October 2025 highlights across HeapsIO/hide: UX refinements, stability hardening, and rendering feature enhancements that boost creator productivity and data safety. Delivered user-visible features, mitigated editor crashes, improved memory handling, and introduced modular rendering controls for GenFog/RFXs. These changes reduce risk, accelerate iteration, and establish a stronger foundation for maintainability and future performance improvements. Key outcomes include automated visibility improvements in UI, UI edition upgrades for Blendshapes, environment-based modulation capabilities, persistence safeguards after formula evaluation, and targeted code cleanup to improve maintainability.

September 2025

22 Commits • 6 Features

Sep 1, 2025

During September 2025, HeapsIO/hide delivered significant improvements to asset management UX, visual FX capabilities, and stability. Key outcomes include a robust Favorites workflow with FileBrowser and FavoritesTree enhancements (multi-select, drag & drop), expansion of RFX with modulate and transition for Bloom, VolumetricLighting, and CloudShadow, precision parameter support in asset conversions, and targeted UI and data robustness fixes that reduce runtime errors and improve reliability.

August 2025

34 Commits • 12 Features

Aug 1, 2025

Month: 2025-08 — HeapsIO/hide: Delivered significant editor enhancements and stability improvements that drive faster scene assembly, more reliable asset management, and smoother animation workflows in production environments. Focus areas included: (1) drag-and-drop UX overhaul for Scene Editor with real-time previews and orientation to surface normals; (2) editor reliability and memory safeguards (undo history cap and max undo state) to prevent OOM and crashes; (3) CDB robustness with refactored filters, status-based searches, and null-safety to improve large-asset workflows; (4) dynamic animation and visualization improvements (framerate-independent DynamicBones, folder-based DynamicBones config, and BlendShapes weight-by-name API); (5) automation and usability enhancements (auto-create FX prefabs on selection, relocate drag-related settings under Scene Editor, and ensure correct RendererFXVolume visibility). These changes reduce time-to-ship for scenes, lower support overhead from crashes, and strengthen the end-to-end asset pipeline.

July 2025

51 Commits • 11 Features

Jul 1, 2025

July 2025 highlights for HeapsIO/hide focused on delivering feature richness and stability improvements that directly enhance content creation workflows and asset management. Key deliverables include the Rectangle Light feature with code cleanup to enable more realistic lighting in scenes, and a major Filetree migration replacing the legacy JStree with a more capable file tree integrated with model visibility controls and CI improvements. UX and editor reliability were strengthened through MonacoEditor focus/copy fixes during drag, and through a comprehensive drag-and-drop overhaul across the file browser and scene tree. A new screen capture tool was added to the IDE to support quick review and sharing of work. These efforts reduce editor crashes, improve asset organization, and accelerate authoring and collaboration across teams.

June 2025

33 Commits • 8 Features

Jun 1, 2025

June 2025 performance overview for HeapsIO/hide: Delivered editor and rendering enhancements, improved stability, and expanded visual effects capabilities. Key work included WIP model merge tool with improved LOD merging, spatial renderer FX integration with editor stability fixes, color grading transitions, volume support with modulation, and targeted bug fixes that improved runtime stability and user experience. These changes enhance data integrity, performance, and visual fidelity, enabling safer asset merging, smoother color workflows, and more predictable editor behavior.

May 2025

28 Commits • 8 Features

May 1, 2025

May 2025 — HeapsIO/hide: Editor, scene and repository improvements focused on stability, performance, and developer productivity. Delivered keyboard-driven CDB editing, editor UX enhancements, and scene tooling optimizations, along with broader code quality and VCS integration improvements. These changes reduce friction in common workflows, improve data integrity, and enable faster iteration cycles for feature work. Key features delivered: - CDB: Keyboard-driven editing and navigation improvements (Enter applies modifications on CDB types). Commit: 871c68289c56b9fee5373365c2b2da0bacbfb1e5 - CDB: Cursor and header coloration (visual cues for cursor and header) and user settings highlights. Commits: 769216b79064f8a90a77263ba06815df7090d405; d49ec41e53f69af8ef3c2a7b0c86a243845da979 - CDB: Float cell handling improvements (arithmetic in float cells and interpreted value setting). Commits: 47651d66bb487a4efc1c091412e65d202f8402f3; 5bc1156e7c7a2ffa22a80d7a9f988739cdeff536 - Scene Editor: LookAt scene caching to optimize LookAt behavior. Commit: 8a63f6427786ab25c04e1f904a5da8bbf3602a9d - Scene Editor: Drag and drop snapping to grid when option is activated. Commit: 337d30ef1e42b17c8291b271f3a55d259075a374 - FileTree: SVN integration and UI toggles (Log & Blame, conditional SVN commands, extended SVN support and colors). Commits: b3a79320715806a86ea990250d06267c9f4b5bc1; 1ca168b758def7cf7e2d362caae7641e5a252823; 662d77d79f97d19916f17b28d969d77bf3bdb15f; d8ffac48de5f5c31397c046c639cb20b099bd96c; f799e476b801adc519ac8922c6025593eee5ef42; 15b0a925f6192a12870f3fa1773461a4bbd1b8fd; c8c2fb2057b55a9aeae7862931d207965dc151c6 - DomkitEditor: Preserve undo history for format action (format button now keeps undo history). Commit: 0b2c60b3d698915766a6c9374beebbce55dbf955 - Spline: Code cleanup and robustness improvements (prevent infinite loop with identical points). Commits: ab9679f25e10763949946c935cb0a114d2a5d773; ce7f5a13a1678fec1e92c57ca12d916cfb092c3e Major bugs fixed: - CDB: Cursor and selection stability after moving lines. Commit: 6174e2001d2ac561b67c1f789c704a05a815c442 - CDB: Cursor focus on properties insertion with keyboard. Commit: 801a367bdbedaabe610d0190b748ae4cdd9d72c7 - CDB: Crash prevention when escaping with a line selected. Commit: c02e9f2573af85597a390a6c210ff261c306f8f9 - CDB: Hide sub-list when filtering makes line filtered out. Commit: f6154d8135249b5a7dc7ce424a24ce52843a4ab5 - CDB: Copy/paste enhancements for enums/flags and references. Commits: ecde5d69f43fd7f7b2584a0bb76367ef2002017c; d7e7b50ab6fe9aaf06bd571b116fdf6d83c5f5ae - ProjectSettings: Avoid reload for new settings. Commit: ee327525f0372d9e0a459b702a85a447b56f7a40 - SceneEditor: Shift-click selection bug with hidden elements. Commit: 1153f9cec64158832b0b824fbaf519de1d0b0139 - Spline: Infinite loop fix (same-position points) covered above. Commit: ce7f5a13a1678fec1e92c57ca12d916cfb092c3e Overall impact and accomplishments: - Significantly improved editor stability and usability, reducing context switches and crash scenarios. - Enhanced scene authoring efficiency through caching and grid-snapping, enabling faster iteration in LookAt workflows and layout tasks. - Strengthened data integrity and undo reliability, minimizing loss of edits during formatting and copy/paste operations. - Expanded version control integration within FileTree (SVN support), enabling smoother collaboration and code reviews. - Ongoing code health improvements via cleanup and robustness fixes in Spline and DomkitEditor, setting foundations for future enhancements.

April 2025

28 Commits • 4 Features

Apr 1, 2025

April 2025 monthly performance for HeapsIO/hide focused on stabilizing the spline editing pipeline, delivering metadata enhancements, and tightening editor reliability, with targeted UI polish to improve creator productivity. The work reduces runtime crashes, improves editing accuracy, and speeds up common workflows across the editor suite.

March 2025

37 Commits • 7 Features

Mar 1, 2025

March 2025 — HeapsIO/hide delivered a set of UX, data-management, and reliability enhancements across interactive editing, materials, CDB (content database), and spline tooling. The work focused on improving user workflows, reducing editor errors, and enabling new capabilities that accelerate asset iteration and collaboration. Key outcomes include UX polish for Interactives and Radial Menu, new DynamicJoint lock-axis editing, expanded material edit workflows, and extensive CDB improvements (advanced search, separators, stability, and multi-target paste), complemented by spline API enhancements and backward-compatibility fixes. A broad set of stability fixes (null access, modal stacking, navigation) further increased editor reliability, reducing support overhead and enabling faster release cycles.

February 2025

31 Commits • 7 Features

Feb 1, 2025

February 2025 (2025-02) — HeapsIO/hide: Delivered core DynamicBones editing and configuration enhancements, expanded selection and copy workflows, and introduced multi-edit support, while stabilizing the UI and editor flows through targeted fixes across material handling, scene tools, and plug-in integration. The month focused on accelerating asset editing, improving editor reliability, and laying groundwork for scalable dynamic bone workflows, delivering tangible business value in faster asset iteration and higher editor stability.

January 2025

35 Commits • 5 Features

Jan 1, 2025

January 2025 (2025-01) monthly summary for HeapsIO/hide. Focused on stabilizing the rendering pipeline, enhancing editor UX, and delivering QoL improvements to accelerate developer workflows. Key features delivered include: Project Settings UI/QoL improvements enabling editing render props and mat libraries from the UI, plus a loading indicator and code clearing; ShaderTargets refactor to improve maintainability and correctness; MaterialSelector UX enhancements with blend mode support; MaterialOverlay UX rework; and visual improvements to Props Editor for nested props groups. Major bug fixes spanned model rendering and loading reliability (image view toggles, comparison slider offset, uncompressed texture display, and improved error logging); widespread editor and tooling stability fixes (undo history preservation in CodeEditor, null access protections in Script Editor, Goto null ref handling, and resource view initialization edge cases); rendering safeguards and UI bounds fixes (disabled shader targets not used, TilePicker bounds, LOD offset). Overall impact: reduced runtime errors, faster configuration and iteration, and more predictable shader/material behavior. Technologies/skills demonstrated: UI/UX design and implementation, rendering pipeline stabilization, shader tooling and targets, robust error handling and logging, strategic refactoring and cross-repo collaboration.

December 2024

32 Commits • 11 Features

Dec 1, 2024

December 2024 (2024-12) month-in-review for HeapsIO/hide: consolidated improvements across the spline editing toolset, model/editor UX, and performance optimizations. Key focus areas included overhaul of the spline tool and data integration, UI/UX enhancements for point-level editing, and reliability improvements in the editor/runtime, complemented by targeted performance and workflow enhancements across the asset pipeline.

November 2024

8 Commits • 2 Features

Nov 1, 2024

In 2024-11, the HeapsIO/hide project delivered stability, performance, and usability improvements across the rendering, editor, and UI layers. Focused work reduced rendering glitches, accelerated operations, and improved editor reliability, enabling faster iteration on complex scenes.

October 2024

2 Commits • 1 Features

Oct 1, 2024

Concise monthly summary for Oct 2024 focusing on business value and technical achievements for HeapsIO/hide.

Activity

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Quality Metrics

Correctness84.4%
Maintainability83.6%
Architecture77.8%
Performance78.6%
AI Usage20.2%

Skills & Technologies

Programming Languages

CSSHTMLHaxeJavaScriptLESSLessTypeScript

Technical Skills

2D Graphics2D Graphics Development2D Graphics Programming2D graphics2D/3D graphics3D Animation3D Graphics3D Model Manipulation3D Model Processing3D Modeling3D Rendering3D Scene Editing3D graphics3D graphics programming3D modeling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

HeapsIO/hide

Oct 2024 Feb 2026
17 Months active

Languages Used

HaxeJavaScriptCSSLESSLessTypeScriptHTML

Technical Skills

Bug FixCode CleanupConfiguration ManagementFront-end DevelopmentUI Development3D Graphics

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