
Leo Levain developed core gameplay systems and user experience features for the GoodCatch repository, focusing on combat, fishing, and quest mechanics. He engineered robust save/load flows, a modular dialogue system, and a dynamic UI using C# and Unity’s UI Toolkit, ensuring seamless player progression and reliable state persistence. His work included AI-driven combat logic, editor tooling for content creators, and performance optimizations across asset management and event handling. By integrating asynchronous operations and refactoring core systems, Leo improved gameplay stability and iteration speed. The depth of his engineering enabled scalable content pipelines and reduced runtime risk for future development cycles.

April 2025 for Aw3som3Ash3/GoodCatch: Delivered targeted combat and UX improvements, tightened stability across core systems, and enhanced progression feedback to boost player engagement and reduce runtime risk. Highlights include AI movement toward the desired position, pause/load-screen handling enhancements, XP progression balance, and UI polish for NPC names and data displays, plus narrative lore adjustments.
April 2025 for Aw3som3Ash3/GoodCatch: Delivered targeted combat and UX improvements, tightened stability across core systems, and enhanced progression feedback to boost player engagement and reduce runtime risk. Highlights include AI movement toward the desired position, pause/load-screen handling enhancements, XP progression balance, and UI polish for NPC names and data displays, plus narrative lore adjustments.
March 2025 highlights for Aw3som3Ash3/GoodCatch: delivered core combat reliability improvements, expanded fishing/boat experiences, enhanced developer tooling, and strengthened UI stability. These changes improve gameplay reliability, player retention, and developer efficiency through robust save/load, smoother combat transitions, richer fishing content, and targeted debugging tools.
March 2025 highlights for Aw3som3Ash3/GoodCatch: delivered core combat reliability improvements, expanded fishing/boat experiences, enhanced developer tooling, and strengthened UI stability. These changes improve gameplay reliability, player retention, and developer efficiency through robust save/load, smoother combat transitions, richer fishing content, and targeted debugging tools.
February 2025 (2025-02) was a productive sprint for Aw3som3Ash3/GoodCatch, focusing on delivering a robust dialogue experience, editor improvements, and stability across core gameplay systems. Key features delivered include the first iteration of the Dialogue System and Editor with aScriptableObject-based event system and quest integration, along with extensive editor enhancements to empower content creators. Major bug fixes improved persistence, UI reliability, and ship/docking mechanics, delivering a smoother player experience and reduced post-release risk. System-wide stability improvements, performance optimizations, and tooling updates enabled faster iteration and better developer workflows. The work laid a strong foundation for ongoing quest dynamics, combat visuals, and player feedback features, with careful emphasis on business value and gameplay consistency.
February 2025 (2025-02) was a productive sprint for Aw3som3Ash3/GoodCatch, focusing on delivering a robust dialogue experience, editor improvements, and stability across core gameplay systems. Key features delivered include the first iteration of the Dialogue System and Editor with aScriptableObject-based event system and quest integration, along with extensive editor enhancements to empower content creators. Major bug fixes improved persistence, UI reliability, and ship/docking mechanics, delivering a smoother player experience and reduced post-release risk. System-wide stability improvements, performance optimizations, and tooling updates enabled faster iteration and better developer workflows. The work laid a strong foundation for ongoing quest dynamics, combat visuals, and player feedback features, with careful emphasis on business value and gameplay consistency.
January 2025 Monthly Summary for Aw3som3Ash3/GoodCatch. Focus this month was on delivering UI/UX improvements, gameplay system enhancements, and reliability improvements to support smoother player experiences and faster iteration cycles. The work extends across inventory management, input handling, combat systems, save/persistence, and navigation flows, with attention to business value such as reduced support incidents, faster content iteration, and improved player engagement. Key achievements (top 5): - Inventory UI Enhancements: columned inventory list, updated InventoryTabs, and improved tab navigation to streamline item access and reduce player friction. (commits: a1aefcebe6ece4491793e3dd7cf0c2656dcaff86; d5f372482969534c15eaf1ac3d87c658050d8a5d; 9a51b3a1e08ff5c0b1373c10f4f122fbd23d5721) - Controller Input & Keybinds Improvements: controller sensitivity fix, updated PlayerController.cs, and dynamic input icon swapping to improve menu and combat interactions. (commits: c0039ff097980bdb7bd2e6b924d0aff6fc1c860f; 04276c316248fbc885c6ea37a621c008d3f0275f; 6d4bcec24d88b7c4b014f6daa709c66dec1d409c; f17b87d25776af54121f14d8f795e4454fd7514e; 6bef915347001b34ac30f52f6403ed507e7c9d31; 7a92c501a7876a6fe46fe6e0cbac90148846ee0e) - Combat UX & Systems Improvements: revised combat UI tabs/navigation, added fish in-combat preview, and ongoing combat manager refinements to improve clarity and flow. (commits: 080e9b4889bead884df32f854b8fb0fc7363380e; 66a053a872ecdf028408c01031539b982576fc5f; 7dba74c46ac759ae51b3062e03adf5ede7bb130b; cf1882916e5305b7ce4beee91b501ef29ab4b424; 60530d8faf01b8c8a0f4a1f72484f9270d9a05a9) - Saving & Persistence Enhancements: SavingSystem improvements to persistence and cross-subsystem save flow integration, plus Inn state updates to reflect new interactions. (commits: 5de2bc6a16c54d2d310b2f58e1eefd6cecacfb21; 5ab3530050e9bf9a5d410f40d85b2657bbcf6b20) - Menu Stability & Navigation Enhancements: fixes to pause flow and menu navigation (e.g., aquarium exits), as well as ongoing UI refinements in PauseMenu/Main Menu and input HUD updates. (commits: 7c3fa078e8e8801a98e8b12d1ef92bfe75e54990; fa79f27ef5ab606b4b7fcebe9541a140af11d874; ef420d27ba9aaff2b15fc782a7d63480e630d3ca; ae37d0df54b1fc9073c157e844adae2dea5f35df) Overall impact and accomplishments: The month delivered practical business value by enhancing core player workflows (inventory management, input handling, and combat), improving persistence across game sessions, reducing navigation friction, and stabilizing the core loop. These changes support faster content iteration, higher player satisfaction, and lower support overhead due to fewer navigation and save/load issues. The cohesive set of UI and gameplay system improvements also lays groundwork for future expansions (e.g., questing, MarineDex enhancements, and dynamic stat systems). Technologies/skills demonstrated: C#, Unity, UI/UX design, input systems, controller mapping, Addressables for dynamic input icons, persistence and save-flow integration, scene loading stability, and modular game system design (CombatManager, SavingSystem, Quest integration).
January 2025 Monthly Summary for Aw3som3Ash3/GoodCatch. Focus this month was on delivering UI/UX improvements, gameplay system enhancements, and reliability improvements to support smoother player experiences and faster iteration cycles. The work extends across inventory management, input handling, combat systems, save/persistence, and navigation flows, with attention to business value such as reduced support incidents, faster content iteration, and improved player engagement. Key achievements (top 5): - Inventory UI Enhancements: columned inventory list, updated InventoryTabs, and improved tab navigation to streamline item access and reduce player friction. (commits: a1aefcebe6ece4491793e3dd7cf0c2656dcaff86; d5f372482969534c15eaf1ac3d87c658050d8a5d; 9a51b3a1e08ff5c0b1373c10f4f122fbd23d5721) - Controller Input & Keybinds Improvements: controller sensitivity fix, updated PlayerController.cs, and dynamic input icon swapping to improve menu and combat interactions. (commits: c0039ff097980bdb7bd2e6b924d0aff6fc1c860f; 04276c316248fbc885c6ea37a621c008d3f0275f; 6d4bcec24d88b7c4b014f6daa709c66dec1d409c; f17b87d25776af54121f14d8f795e4454fd7514e; 6bef915347001b34ac30f52f6403ed507e7c9d31; 7a92c501a7876a6fe46fe6e0cbac90148846ee0e) - Combat UX & Systems Improvements: revised combat UI tabs/navigation, added fish in-combat preview, and ongoing combat manager refinements to improve clarity and flow. (commits: 080e9b4889bead884df32f854b8fb0fc7363380e; 66a053a872ecdf028408c01031539b982576fc5f; 7dba74c46ac759ae51b3062e03adf5ede7bb130b; cf1882916e5305b7ce4beee91b501ef29ab4b424; 60530d8faf01b8c8a0f4a1f72484f9270d9a05a9) - Saving & Persistence Enhancements: SavingSystem improvements to persistence and cross-subsystem save flow integration, plus Inn state updates to reflect new interactions. (commits: 5de2bc6a16c54d2d310b2f58e1eefd6cecacfb21; 5ab3530050e9bf9a5d410f40d85b2657bbcf6b20) - Menu Stability & Navigation Enhancements: fixes to pause flow and menu navigation (e.g., aquarium exits), as well as ongoing UI refinements in PauseMenu/Main Menu and input HUD updates. (commits: 7c3fa078e8e8801a98e8b12d1ef92bfe75e54990; fa79f27ef5ab606b4b7fcebe9541a140af11d874; ef420d27ba9aaff2b15fc782a7d63480e630d3ca; ae37d0df54b1fc9073c157e844adae2dea5f35df) Overall impact and accomplishments: The month delivered practical business value by enhancing core player workflows (inventory management, input handling, and combat), improving persistence across game sessions, reducing navigation friction, and stabilizing the core loop. These changes support faster content iteration, higher player satisfaction, and lower support overhead due to fewer navigation and save/load issues. The cohesive set of UI and gameplay system improvements also lays groundwork for future expansions (e.g., questing, MarineDex enhancements, and dynamic stat systems). Technologies/skills demonstrated: C#, Unity, UI/UX design, input systems, controller mapping, Addressables for dynamic input icons, persistence and save-flow integration, scene loading stability, and modular game system design (CombatManager, SavingSystem, Quest integration).
December 2024 performance summary for GoodCatch: Key features and quality improvements shipped across visuals, gameplay systems, saving/networking, and UI. The month focused on delivering richer visuals, robust saving and network integration, and enhanced UX to drive engagement and reliability, while stabilizing core systems for future iterations.
December 2024 performance summary for GoodCatch: Key features and quality improvements shipped across visuals, gameplay systems, saving/networking, and UI. The month focused on delivering richer visuals, robust saving and network integration, and enhanced UX to drive engagement and reliability, while stabilizing core systems for future iterations.
November 2024 performance summary for Aw3som3Ash3/GoodCatch: Delivered a comprehensive combat UI overhaul and robust gameplay systems, advanced scene management, and a resilient saving/loading pipeline that supports per-system persistence and seamless transitions around combat. Implemented multi-scene workflows and desert island scene updates, along with UI architecture modernization and controller-friendly UX polish. The work emphasizes business value through improved player feedback, reduced friction during sessions, and a more scalable content pipeline for future features.
November 2024 performance summary for Aw3som3Ash3/GoodCatch: Delivered a comprehensive combat UI overhaul and robust gameplay systems, advanced scene management, and a resilient saving/loading pipeline that supports per-system persistence and seamless transitions around combat. Implemented multi-scene workflows and desert island scene updates, along with UI architecture modernization and controller-friendly UX polish. The work emphasizes business value through improved player feedback, reduced friction during sessions, and a more scalable content pipeline for future features.
October 2024 — GoodCatch project delivered core feature improvements, refactors, and stability fixes that directly enhance turn-based performance, combat reliability, and visual fidelity. The work focused on user-visible improvements in combat flow and a more robust fishing minigame, aligning gameplay with modern input handling and ensuring consistent UI updates during gameplay.
October 2024 — GoodCatch project delivered core feature improvements, refactors, and stability fixes that directly enhance turn-based performance, combat reliability, and visual fidelity. The work focused on user-visible improvements in combat flow and a more robust fishing minigame, aligning gameplay with modern input handling and ensuring consistent UI updates during gameplay.
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