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liliahana

PROFILE

Liliahana

Liliana Hanawardani developed core editor, asset management, and persistence systems for the Stranded_Survivors and Survival_Kit repositories, focusing on robust in-engine tooling and reliable data workflows. She implemented an IMGUI-based editor with dynamic prefab support, scene management, and performance monitoring, using C++ and JSON for serialization and UI development. Her work included integrating the Jolt physics engine, establishing file-based serialization pipelines, and refining asset browser functionality to streamline content creation. By addressing stability issues and improving build configurations, Liliana delivered maintainable, scalable systems that enhanced developer efficiency and reduced iteration risk, demonstrating depth in system design and cross-platform development.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

46Total
Bugs
4
Commits
46
Features
13
Lines of code
222,124
Activity Months3

Work History

October 2025

12 Commits • 3 Features

Oct 1, 2025

October 2025: Delivered foundational asset management and editor UI groundwork for Survival_Kit, established a prefab system, fixed critical asset descriptor and path issues, and completed build/repo cleanup to support merging. The work accelerates content creation, improves asset tooling stability, and sets a scalable foundation for future iterations.

September 2025

20 Commits • 8 Features

Sep 1, 2025

September 2025 delivered a solid foundation for a more productive development workflow in Survival_Kit, focusing on UI tooling, persistence, and physics infrastructure. The team completed core UI integration with IMGUI, established a robust file-based serialization/loading workflow, integrated RapidJSON for flexible data interchange, and began migrating the physics stack to the Jolt library to enable more realistic simulations. In addition, stability improvements across serialization and entity reload flows reduced edge-case risks during iteration and contributed to a smoother developer experience.

November 2024

14 Commits • 2 Features

Nov 1, 2024

November 2024: Delivered major editor and persistence improvements for Stranded Survivors, enabling faster iteration, more reliable saves, and a cleaner editor experience. Implemented a robust IMGUI-based in-engine editor with scene management and dynamic prefab tooling, advanced performance and animation UI, and improved drilling into logic components. Strengthened game-state persistence and serialization paths (including animation, text, and audio data) with safeguards for null entities and improved load/save reliability. Stabilized data and UI after unintended scene/UI changes to ensure a consistent baseline. These efforts together improve developer efficiency, reduce risk during iteration, and enhance overall product stability and UX.

Activity

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Quality Metrics

Correctness83.6%
Maintainability83.4%
Architecture81.4%
Performance74.8%
AI Usage20.4%

Skills & Technologies

Programming Languages

BinaryCC#C++GLSLINIImGuiJSONXML

Technical Skills

AlgorithmsAsset ManagementBuild ConfigurationBuild System ConfigurationBuild SystemsBuild ToolsC++C++ DevelopmentCode CleanupCollision DetectionComponent-Based ArchitectureConfigurationConfiguration ManagementCross-Platform DevelopmentData Serialization

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

singhuisimon/Survival_Kit

Sep 2025 Oct 2025
2 Months active

Languages Used

BinaryC#C++INIJSONGLSLXML

Technical Skills

AlgorithmsAsset ManagementBuild System ConfigurationBuild SystemsBuild ToolsC++

singhuisimon/Stranded_Survivors

Nov 2024 Nov 2024
1 Month active

Languages Used

CC++INIImGuiJSON

Technical Skills

C++Component-Based ArchitectureConfiguration ManagementDebugging ToolsEditor ToolsEntity Component System (ECS)

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