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PROFILE

Id187

Over twelve months, Limajaka developed and maintained the CCC-Server/CCC-Database, delivering new card sets, gameplay features, and core system enhancements for a card game platform. Their work included designing and scripting card mechanics in Lua, refining activation logic, and modernizing cost and effect systems to improve balance and maintainability. Limajaka addressed stability and targeting issues, expanded localization support, and unified function behavior across modules, ensuring reliable gameplay and easier future updates. By integrating database management and configuration updates, they enabled scalable content growth and reduced production risk. The depth of their engineering provided a robust, extensible foundation for ongoing development.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

235Total
Bugs
31
Commits
235
Features
71
Lines of code
58,684
Activity Months12

Work History

September 2025

19 Commits • 3 Features

Sep 1, 2025

September 2025 monthly summary for CCC-Database focused on delivering deeper gameplay options, stabilizing core card mechanics, and improving maintainability to enable faster future iterations. Key outcomes include expanded card effects, robust activation/timing logic, broadened targeting rules, and a consolidated codebase/data updates that reduce risk in future changes. This work enhances player value through richer strategy and more reliable gameplay, while enabling the team to ship new content more efficiently.

August 2025

25 Commits • 9 Features

Aug 1, 2025

Overview: In August 2025, CCC-Database delivered a broad feature set and stabilized core systems across targeting, effects, UI, and content data, while addressing critical bugs affecting reliability and user experience. Key business outcomes include improved targeting accuracy, richer gameplay with Mega Hit, up-to-date Astateria data, and a more maintainable codebase through global function updates and processing pipeline changes. The work reduces risk in production, accelerates future feature delivery, and enhances player-facing UX.

July 2025

17 Commits • 3 Features

Jul 1, 2025

July 2025 performance summary for CCC-Database (CCC-Server). Focused on stability and data integrity for card interactions and game balance. Delivered 5 changes across targeting, data synchronization, balance, archetype depth, and cost clarification, totaling 17 commits. Result: improved targeting accuracy, consistent data across card operations, and smoother gameplay flow with clearer cost mechanics.

June 2025

25 Commits • 8 Features

Jun 1, 2025

June 2025 performance summary for CCC-Server/CCC-Database: Delivered substantial feature improvements, code unification, and stability enhancements across the database server stack. Key outcomes include tuning and refinements to the effects subsystem, standardized function behavior across modules, targeted core and general error fixes, and frontend/rendering improvements with Rex Quadrat. Localization groundwork was added to support future multi-language deployments. These efforts increased system reliability, improved gameplay feel, and accelerated development velocity for cross-team initiatives.

May 2025

21 Commits • 7 Features

May 1, 2025

May 2025 — CCC-Database achieved a major system overhaul and a targeted set of feature and balance updates across modules, delivering measurable business value through improved balance, consistency, and maintainability. Key outcomes include a Major System Overhaul that baseline-changed modules for a large-scale update (commit ba93e537a959feb6b53d5c958ffcbaf95448d20d), 10+ Global Effect System Tweaks to unify effect behavior (commits 9881ea3e36bfe27270594b9f4d64fe15b6bc39ab, 76476e090e8bccc98066cd275149c5394aaa5779, cbec8784cd871842aa06e26ba396a40d9ccc8697, 8177575053b5b112d264af96c0fd5ef4300c793c, d482a5feeb0ee0d2c162060192b78da11e2c72e7, 0a354857a7e2723bc2df505390c836ddffc00133, 0aae6cab9f002a862cdcb0b8ba4edb886ec87ba8, b23462718a7052036781df7862b738cfa259c305, 952f652bccb7c04e68a431dd0d26858f73fffd11, d5e4d517ca11db3a26182e89cfe87aa059fa1228), and Field System Adjustments plus Turn Accumulation Logic improvements (c1e329a3a6343824f75c0ba533981b301425f18b, 5014ab27c66a609e1f05dc74f44102948cb489ae). Also standardized Target Designation specs and updated Exis balance adjustments for improved gameplay feel (ebaadea824a300fccd50e431126705c8500b7d6c, 28c02440029b9e415f720a52195dbbdc64738d0c). Several high-impact bug fixes were completed, including Poison Damage Adjustment (c6f9a0d089cf1d6fae8d95ca0a5a6f2e7d1e69d4), Effect Mechanics Fixes (66e28e2a96e385d21009c69910de82f9c2022b30, 995650e694cf7ee8edd89b20449970fa8c71466e), Text Corrections (552f73869d1073b79ed7663c31f2e52b7b556cb4) and Rollback of Effect (3bba712298b7ecd7dc63d594cb8d23a051589280). Localization updates and UI text improvements (e9ddb78ba69113b671233c05d92ca376ef4df5d8) further supported global reach. These changes collectively improve gameplay balance, reduce maintenance toil, and enable faster delivery of future features.

April 2025

12 Commits • 4 Features

Apr 1, 2025

April 2025 (CCC-Server/CCC-Database) delivered the Tailmore Card Set and substantial card-mechanics improvements, together with a modernized cost framework and aligned non-source data. This release enhances gameplay richness, reliability, and maintainability, enabling faster future content iterations and safer live deployments.

March 2025

25 Commits • 7 Features

Mar 1, 2025

March 2025 — CCC-Server/CCC-Database: Achieved robust feature delivery and quality improvements. Key features delivered include: (1) Effect System Improvements with robust state updates and changed behavior across the effects subsystem, (2) SpinAspi feature added and integrated into the system, (3) Scripting and Code Quality Improvements to support existing features and improve maintainability, (4) Refactoring and Renaming for clarity, (5) Script Maintenance and Core Refactor to enhance stability and readability, (6) UI Polish and Typo Fixes for better user experience. Major bugs fixed include: (a) UI text/spacing polish and typo corrections, (b) Input Validation Check Fix (chkc) to ensure proper handling, (c) general bug fixes across components and set/operation flows. Overall impact and accomplishments: Increased system reliability, reduced risk of regressions, and faster feature delivery; improved user experience and maintainability, enabling quicker iteration in March and beyond. Technologies/skills demonstrated: advanced scripting improvements, internal refactoring and code quality tooling, input validation hardening, and UI/UX polish, with emphasis on business value and stability across the effects subsystem.

February 2025

8 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for CCC-Server/CCC-Database focusing on two major features and stability improvements. Clarausch Card Set Introduction and Localization delivered new cards with proper localization naming; Core Game Logic Improvements and Balance delivered major updates to selection logic, resource counts, event handling, and combat/activation balance. These changes, along with targeted fixes (global checks and minor adjustments) across commits, improve gameplay reliability, localization coverage, and balance for ongoing user engagement. Business value includes enabling new content, reducing edge-case bugs, and supporting scaling with future card sets.

January 2025

13 Commits • 2 Features

Jan 1, 2025

Concise monthly summary for 2025-01 focusing on business value and technical achievements for CCC-Database. Key features delivered: - New card sets Amelia and 페더록스: Introduced Amelia as a playable card with multiple effects (revive limits, attack/defense adjustments, position changes, and swap mechanics) and launched the 페더록스 archetype with new cards, strings, and scripts to enable new gameplay strategies. (Commits: 3ad87646481aa060a3ba668edfdaba28a5b98b57; 7bf952a0f7d6e9a10f10ef77a5c09be01c53f964) - Gameplay rule improvement: Relax activation condition: Relaxed activation requirements for a card's effect, updated the binary database accordingly to improve accessibility and balance. (Commit: e73abacae1e63a5648407de58aa3fe26f8a8f3eb) Major bugs fixed: - Bug fixes and stability improvements for card interactions and zones: Addressed card filtering, monster zone checks, removal logic, draw conditions, and robustness to maintain valid game states and prevent invalid actions (e.g., removing from graveyard without space, ensuring location checks, preventing unintended card movements). Includes numerous code cleanup and script maintenance commits (e.g., b4885e89eff5851f87cbf0d73e4652431d1804a7; 651dc084374484768a33c8c0a3071ecb98712661; fef2d224f3a4fcdd33c95a38e30be6c18e22b7b5; 8a64b2043baaeb4b85bb39d07642db443afaa432; cf466c8bf180fd30bc78b503530f6bc5e5d03cb1; 9ec0bff8fb42d58e07e368deff38c17127f67ba7; 0d2823620ca1784bc7868474d31bbbc3b91a560b; 6d04721a83d82f76910a47722d28ea7cac760de7; 59c52180033ff6da0ea69da7ea102cd1fc3fb142; 4f52278c2441c1a7f909daf3627c890c29617a20). Overall impact and accomplishments: - Expanded gameplay depth and strategic options with the introduction of Amelia and 페더록스, increasing engagement potential and monetization opportunities tied to new content. - Improved balance and accessibility through relaxation of activation rules, while maintaining game integrity. - Strong improvements in stability and maintainability, reducing edge-case failures and support overhead with comprehensive bug fixes and code cleanup. Technologies/skills demonstrated: - Scripting, data-driven content updates, and binary database synchronization to reflect rule changes. - Gameplay design and balancing, plus robust validation of game state transitions (filters, zones, moves). - Code hygiene and maintainability through targeted fixes and refactoring. Business value: - Immediate enhancements to player engagement with a compelling new archetype and easier-to-use card effects. - Reduced risk of invalid states and crashes, enabling smoother releases and lower support costs. - Clear progress toward ongoing content cadence and long-term content roadmap.

December 2024

25 Commits • 7 Features

Dec 1, 2024

December 2024 monthly summary for CCC-Server/CCC-Database: Focused on delivering user-facing features with activation workflow, improving stability, expanding localization and content, and enhancing code quality through documentation and comments. Overall, achieved measurable business value through smoother activation flows, broader reach via localization, richer gameplay content, and more reliable system behavior.

November 2024

43 Commits • 18 Features

Nov 1, 2024

Monthly summary for CCC-Server/CCC-Database, 2024-11: This period delivered a discerning blend of gameplay enhancements, content expansion, and stability improvements across the codebase, driving increased player engagement and a more scalable foundation for future work. Key features delivered include: Kindergarten Script and Turn-based System Enhancements; Search Card Verification; Bot Theme Addition; extensive Effect System timing synchronization; Text Handling Improvements; New cards and roster expansion; Card balance updates and effect adjustments; Card type system changes; Race change; Amilia character addition; Coal ball item; and notable UI/format improvements.

October 2024

2 Commits • 1 Features

Oct 1, 2024

October 2024 — CCC-Database: two main work streams focused on stability and content expansion. Delivered a critical bug fix to the card negation flow and released the Hypalte card set with updated configurations and Lua-driven mechanics, enhancing gameplay reliability and future content growth.

Activity

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Quality Metrics

Correctness80.8%
Maintainability81.8%
Architecture75.0%
Performance77.4%
AI Usage21.0%

Skills & Technologies

Programming Languages

BinaryConfigurationLualua

Technical Skills

API RefactoringBug FixingCard Game DesignCard Game DevelopmentCard Game LogicCard Game MechanicsCode RefactoringConfiguration ManagementDatabase ManagementDocumentationGame DevelopmentGame ScriptingLocalizationLuaLua Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CCC-Server/CCC-Database

Oct 2024 Sep 2025
12 Months active

Languages Used

LualuaBinaryConfiguration

Technical Skills

Card Game LogicGame DevelopmentScriptinggame developmentscriptingCard Game Mechanics

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