
During October 2025, Limelier enhanced antagonist role selection logic in the Baystation12/Baystation12 repository, focusing on backend development and game logic using DM and C++. Limelier expanded the candidate pool by including players with Low preference, while still prioritizing those with High preference, ensuring minimum candidate counts for antagonist roles. This adjustment addressed previous issues where Low preference players were excluded, improving game balance and reducing wait times. The work included a targeted bug fix and the addition of unit and integration tests to cover edge cases, reflecting a thorough approach to maintainability and preference-driven logic in game development.

October 2025: Delivered a focused enhancement to antagonist role candidate selection in Baystation12, improving candidate pool size and alignment with player preferences, plus a targeted bug fix to ensure Low preference players are considered for antagonist roles. This work reduces role wait times, improves game balance, and demonstrates robust preference-driven logic and test coverage.
October 2025: Delivered a focused enhancement to antagonist role candidate selection in Baystation12, improving candidate pool size and alignment with player preferences, plus a targeted bug fix to ensure Low preference players are considered for antagonist roles. This work reduces role wait times, improves game balance, and demonstrates robust preference-driven logic and test coverage.
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