
Contributed to the DegreeProjectREAL repository by delivering core gameplay features, audio enhancements, and UI improvements over a two-month period. Focused on refactoring input, movement, and ability logic in C++ and Blueprint, while integrating responsive audio cues and environmental sounds to improve player immersion. Organized and managed assets, introduced new sound effects, and enhanced navigation reliability through bug fixes and code cleanup. Implemented a refreshed main map, win flow logic, and UI screens, while balancing player attributes and refining code structure for maintainability. The work resulted in smoother gameplay, reduced defects, and a scalable Unreal Engine codebase ready for future iteration.
May 2025 performance summary for evertandersson/DegreeProjectREAL: Delivered major gameplay improvements, new audio/visual assets, and code quality enhancements that drive player engagement, stability, and maintainability. Highlights include a refreshed main map, a complete win flow (logic and UI), and targeted fixes improving core gameplay reliability. Balance and attribute enhancements prepared foundation for future tuning. An attempted DegreeProjectCharacter.h organization was implemented but later rolled back to preserve stability.
May 2025 performance summary for evertandersson/DegreeProjectREAL: Delivered major gameplay improvements, new audio/visual assets, and code quality enhancements that drive player engagement, stability, and maintainability. Highlights include a refreshed main map, a complete win flow (logic and UI), and targeted fixes improving core gameplay reliability. Balance and attribute enhancements prepared foundation for future tuning. An attempted DegreeProjectCharacter.h organization was implemented but later rolled back to preserve stability.
April 2025 — DegreeProjectREAL delivered core gameplay and audio enhancements, asset organization, stability fixes, and code quality improvements. Refactored input/movement/abilities/death logic with enhanced audio feedback for movement surfaces and environmental cues, improving responsiveness and immersion. Organized audio assets, added new cues (spider explosion), and integrated environmental sounds; TempMusicFolder moved to SFX for better asset management. Fixed audio timing for dash/slam and navmesh application to improve navigation reliability. Code quality improvements in DegreeProjectCharacter.cpp to enhance readability and maintainability. Business value: smoother gameplay, fewer audio/navigation bugs, faster iteration cycles, and a cleaner, scalable codebase.
April 2025 — DegreeProjectREAL delivered core gameplay and audio enhancements, asset organization, stability fixes, and code quality improvements. Refactored input/movement/abilities/death logic with enhanced audio feedback for movement surfaces and environmental cues, improving responsiveness and immersion. Organized audio assets, added new cues (spider explosion), and integrated environmental sounds; TempMusicFolder moved to SFX for better asset management. Fixed audio timing for dash/slam and navmesh application to improve navigation reliability. Code quality improvements in DegreeProjectCharacter.cpp to enhance readability and maintainability. Business value: smoother gameplay, fewer audio/navigation bugs, faster iteration cycles, and a cleaner, scalable codebase.

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