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lordboompa

PROFILE

Lordboompa

KobeRiddle-dev contributed to the TimeIsMoney repository by establishing the initial Unreal Engine project setup, configuring core engine settings, and expanding the asset library to support core gameplay mechanics. They applied skills in C++, 3D modeling, and asset integration to update environment layouts and refine level design, improving both visual fidelity and gameplay flow. KobeRiddle-dev enhanced the interaction system’s visuals and behavior, providing clearer player feedback, and resolved a compile-order bug to stabilize builds. In April, they delivered foundational shop UI components and assets, scaffolding future in-game purchasing features and aligning the project with its monetization roadmap while improving user onboarding.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

8Total
Bugs
1
Commits
8
Features
4
Lines of code
7,365
Activity Months2

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025: Delivered foundational shop UI for KobeRiddle-dev/TimeIsMoney, introducing visuals, assets, and core components (shop interaction blueprint, shop environment pawn, and shop UI). The buy cards feature is scaffolded for future integration. This lays the groundwork for in-app purchasing, improves initial UX, and aligns with the monetization roadmap. Commit b798251af56ab35bdb1bbe973f7e5abfc4c1e5f5 documents the change.

March 2025

7 Commits • 3 Features

Mar 1, 2025

March 2025 performance summary for KobeRiddle-dev/TimeIsMoney: Delivered foundational project setup with engine configuration and core assets, expanded the asset library to enable immediate gameplay; refreshed environment and map layouts to support gameplay flow and visuals; enhanced interaction system visuals and behavior for clearer player feedback; fixed a compile-order bug to restore reliable builds. Business impact: faster iteration, more stable CI/builds, and a stronger base for future features; demonstrated proficiency in engine configuration, asset pipelines, level design, interaction UX, and defensive coding practices.

Activity

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Quality Metrics

Correctness87.4%
Maintainability87.4%
Architecture87.4%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++INIUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptiniuasset

Technical Skills

3D ModelingAsset IntegrationC++Game DevelopmentGame Development ConfigurationLevel DesignTexturingUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

KobeRiddle-dev/TimeIsMoney

Mar 2025 Apr 2025
2 Months active

Languages Used

C++INIUnreal Engine AssetUnreal Engine BlueprintsiniuassetUnrealScript

Technical Skills

3D ModelingAsset IntegrationC++Game DevelopmentGame Development ConfigurationLevel Design

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