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Leonardo Quiñones

PROFILE

Leonardo Quiñones

Developed a heatmap rendering feature for the Unity-Technologies/Graphics repository, integrating compute shaders with the Render Graph to visualize simulated enemy positions in real time. The solution processes positional data using HLSL compute shaders, applies a brightness adjustment, and routes the resulting texture directly to the camera color buffer through a dedicated Render Feature. This end-to-end workflow, implemented in C# and HLSL, enables rapid visualization analytics within the Unity Engine’s graphics pipeline. The approach established a reusable pattern for compute shader and Render Graph integration, supporting faster debugging and design iteration without reported bugs during the development period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
293
Activity Months1

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 Monthly Summary: Delivered a new Heatmap rendering feature for the Unity Graphics pipeline by integrating compute shaders with the Render Graph. The feature generates a heatmap from simulated enemy positions, applies a brightness adjustment, and outputs the final texture to the camera color buffer via a dedicated Render Feature. Implementation committed in e22926e89a4854d01d65d723572251fb771838ca with message 'Compute Shader Render Feature Output Texture'. No major bugs reported for this period. Overall impact: Provides end-to-end visualization analytics in the rendering pipeline, enabling faster debugging and design decisions, and establishing a reusable compute shader + Render Graph workflow for future features. Technologies/skills demonstrated: Compute shaders, Render Graph integration, Render Feature development, texture routing to the camera color buffer, and commit-based traceability.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSL

Technical Skills

Compute ShadersGraphics ProgrammingRender GraphUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Unity-Technologies/Graphics

Sep 2025 Sep 2025
1 Month active

Languages Used

C#HLSL

Technical Skills

Compute ShadersGraphics ProgrammingRender GraphUnity Engine