
Worked on GhostTale_PFA over two months, delivering core level design tooling and Blockout-based content to support release readiness. Integrated the BlockoutToolsPlugin and developed new maps and assets, focusing on Unreal Engine workflows and configuration management to streamline iteration and reduce release risk. Enhanced AI behavior and gameplay elements using UnrealScript and ini configuration, while establishing a suite of test maps for AI evaluation and gameplay QA. The work included asset integration, navmesh refinement, and final production handoff, resulting in a stable, scalable blockout and testing framework within the ABallanza/GhostTale_PFA repository to accelerate future gameplay polish.
June 2025 — GhostTale_PFA: Blockout level design and assets delivered with AI testing readiness; extensive blockout refinements across Blockout V1 and V2, navmesh tweaks, doors and traps, and final map stabilization. Established a test map suite for AI evaluation, updated BP_Room and map assets, and completed final integration (MergeFinal) to enable production handoff. Result: improved iteration speed, higher confidence in AI behavior and level quality, and a stronger foundation for upcoming gameplay polish.
June 2025 — GhostTale_PFA: Blockout level design and assets delivered with AI testing readiness; extensive blockout refinements across Blockout V1 and V2, navmesh tweaks, doors and traps, and final map stabilization. Established a test map suite for AI evaluation, updated BP_Room and map assets, and completed final integration (MergeFinal) to enable production handoff. Result: improved iteration speed, higher confidence in AI behavior and level quality, and a stronger foundation for upcoming gameplay polish.
May 2025 (2025-05) focused on equipping GhostTale_PFA with robust level-design tooling and advancing Blockout-based content toward release readiness. Delivered tooling integration, new level design maps, AI/gameplay refinements, and a shipping-ready configuration to accelerate iteration and reduce risk for upcoming milestones. The work enabled designers to leverage Blockout tooling inside GhostTale and laid the groundwork for a ship-ready Blockout V1, setting a solid foundation for a release candidate.
May 2025 (2025-05) focused on equipping GhostTale_PFA with robust level-design tooling and advancing Blockout-based content toward release readiness. Delivered tooling integration, new level design maps, AI/gameplay refinements, and a shipping-ready configuration to accelerate iteration and reduce risk for upcoming milestones. The work enabled designers to leverage Blockout tooling inside GhostTale and laid the groundwork for a ship-ready Blockout V1, setting a solid foundation for a release candidate.

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