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Lucif

PROFILE

Lucif

E. Boruze contributed to the WorldOfDarknessXIII/World-of-Darkness-13 repository by delivering core gameplay features, refining combat and movement systems, and expanding content through new mechanics such as ATM integration and lineage-based discipline access. Using DM and JavaScript, Boruze implemented UI enhancements with TGUI, improved memory and economic systems, and enforced rule-based restrictions for character abilities. The work included systematic bug fixes, code refactoring, and removal of legacy features to streamline gameplay and improve stability. Boruze’s approach emphasized data-driven balance, clear user feedback, and maintainable code, resulting in a more engaging, reliable, and extensible game environment over a two-month period.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

37Total
Bugs
6
Commits
37
Features
20
Lines of code
2,050
Activity Months2

Work History

November 2024

7 Commits • 5 Features

Nov 1, 2024

November 2024 monthly summary for World-of-Darkness-13 focusing on delivering key features, major bug fixes, and improvements that drive business value and technical excellence. The work emphasized gameplay balance through lineage-based access controls, major feature expansions, UI/UX enhancements, and system cleanliness by removing legacy mechanics.

October 2024

30 Commits • 15 Features

Oct 1, 2024

October 2024 performance summary for WorldOfDarknessXIII/World-of-Darkness-13. This month focused on delivering core gameplay features, stabilizing systems, and expanding content, while tightening balance and improving user experience. Key outcomes include the end-to-end ATM functionality with TGUI integration and UI groundwork; enhanced memory system to surface card IDs and bank codes within player memories; combat and gameplay balance adjustments to reduce unintended aggression and expand power dynamics; and the introduction of new content systems that enrich gameplay (pharmacy, dealer starting money, Lucia's suggestions). Movement and accessibility improvements were advanced through acrobatics/mobility updates, potence interactions, and climbing timer feature, complemented by auspex/ghosting UX refinements. Several targeted bug fixes improved stability and feel (meth fixes, lockpicking purchase fix, rooftop fixes, and death/movement edge cases). Overall impact: increased player engagement, more reliable mechanics, and a richer, balanced gameplay loop that supports longer play sessions and clearer feedback for in-game decisions. Technologies and skills demonstrated include UI integration (TGUI), memory/state visibility enhancements, data-driven balance tuning (starting XP and economics), and systematic bug repair across combat, movement, and world systems.

Activity

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Quality Metrics

Correctness87.4%
Maintainability89.2%
Architecture82.0%
Performance84.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

DMJavaScript

Technical Skills

Audio IntegrationAudio ManagementBackend DevelopmentBoolean LogicBug FixBug FixingCharacter AttributesCode CleanupCode RefactoringCombat MechanicsCombat SystemsEnvironment DesignFrontend DevelopmentGame BalancingGame Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

WorldOfDarknessXIII/World-of-Darkness-13

Oct 2024 Nov 2024
2 Months active

Languages Used

DMJavaScript

Technical Skills

Audio IntegrationBackend DevelopmentBoolean LogicBug FixingCharacter AttributesCode Cleanup