
During March 2025, Yoshi developed foundational bedroom environments for the Mysterion83/Collaborative-Game-Development-MCM431 repository, focusing on the Child Bedroom and Maribelle's Bedroom. Yoshi utilized Unity and C# to create detailed blockouts, refine asset scaling, and adjust collider sizing for accurate in-game physics. The work included refactoring the scene structure to separate past and present components, which improved maintainability and enabled smoother future feature integration. By integrating new door assets and enhancing collision detection, Yoshi addressed player navigation realism and scene management. The approach emphasized clear commit history, supporting traceability and onboarding, and demonstrated depth in 3D environment and level design.

March 2025: Delivered foundational bedroom environments for two new rooms (Child Bedroom and Maribelle's Bedroom) with blockouts, refined asset scaling, and collider sizing for accurate physics. Refactored scene structure to separate past and present components and integrated new door assets, enabling smoother iteration and future feature work. Resulting improvements enhance player navigation realism, design throughput, and maintainability.
March 2025: Delivered foundational bedroom environments for two new rooms (Child Bedroom and Maribelle's Bedroom) with blockouts, refined asset scaling, and collider sizing for accurate physics. Refactored scene structure to separate past and present components and integrated new door assets, enabling smoother iteration and future feature work. Resulting improvements enhance player navigation realism, design throughput, and maintainability.
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