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Capry

PROFILE

Capry

Over four months, this developer contributed to godotengine/godot and V-Sekai/godot by delivering four targeted features focused on 3D rendering, audio processing, and editor usability. They implemented an audio metadata tagging system for WAV and OGG streams, improving asset organization through C++-level audio I/O and metadata parsing. Their work on bent normal maps introduced triplanar UV mapping and compatibility renderer support, enhancing texture fidelity and lighting realism via shader development in GLSL and C++. Additionally, they improved localization testing in the Godot editor by persisting user locale selections, demonstrating a methodical approach to editor development and maintainable state management.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
4
Lines of code
229
Activity Months4

Work History

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for godotengine/godot. Focused on delivering bent normal map support in the compatibility renderer, with shader pipeline updates to utilize bent normals, enhancing lighting realism for compatibility rendering paths. No major bugs fixed this month. Maintained stability and prepared groundwork for future material authoring improvements. Technologies demonstrated include shader programming, bent normal mapping, and compatibility rendering.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 (2025-10) monthly summary for V-Sekai/godot. Focused feature delivery to enhance localization testing UX in the Godot editor and maintainable editor state across sessions.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025: Delivered Bent Normal Maps Triplanar UV Mapping Support in godotengine/godot, including a targeted fix to ensure bent normal maps work correctly with triplanar UVs (commit bf8edd2c2adb973636e425db75931ad145f491fe). This enhances texture application fidelity on complex geometry, reduces rendering artifacts, and improves the material authoring experience in the core rendering pipeline.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 — godotengine/godot: Delivered Audio metadata tagging system for WAV/OGG streams, enabling set/get tagging and parsing existing tags to improve asset organization and accessibility. Commit 20c0a0b48959655aa4b0bcc6797e59745d5556d5. No major bugs fixed this month; focus was on feature delivery and groundwork for metadata capabilities. Impact: improved audio asset management, searchability, and accessibility; reduced manual tagging effort. Technologies/skills: C++-level audio I/O, metadata parsing, API design, and integration with Godot’s audio subsystem.

Activity

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Quality Metrics

Correctness95.0%
Maintainability85.0%
Architecture85.0%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++GLSL

Technical Skills

3D Graphics Programming3D renderingC++C++ developmentEditor DevelopmentGame DevelopmentLocalizationShader Developmentaudio processinggraphics programmingshader developmentsoftware architecture

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Nov 2024 Dec 2025
3 Months active

Languages Used

C++GLSL

Technical Skills

C++ developmentaudio processingsoftware architecture3D Graphics ProgrammingGame DevelopmentShader Development

V-Sekai/godot

Oct 2025 Oct 2025
1 Month active

Languages Used

C++

Technical Skills

C++Editor DevelopmentLocalization