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bunten

PROFILE

Bunten

Worked on the No-Mans-Land repository to deliver consolidated audio improvements and stabilize the sound system, focusing on enhancing player feedback for spike traps, seashell interactions, sconce torches, and torch lighting or extinguishing. Addressed a sound system bug by correcting syntax and references in sounds.json, which reduced audio glitches and improved reliability. Utilized Java and JSON for both feature development and bug fixing, applying configuration management and sound design integration skills. The updates improved immersion and maintainability by standardizing audio event blocks, documenting changes through precise commits, and laying a foundation for future audio polish within the game development workflow.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

5Total
Bugs
1
Commits
5
Features
1
Lines of code
333
Activity Months1

Your Network

24 people

Work History

June 2025

5 Commits • 1 Features

Jun 1, 2025

June 2025 — Delivered consolidated audio improvements and stabilized the sound system in No Man's Land. Enhanced player feedback across spike traps, seashell interactions, sconce torches, and torch lighting/extinguishing, while addressing sound system issues to prevent glitches. These changes improved immersion, reduced audio errors, and laid groundwork for future audio polish.

Activity

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Quality Metrics

Correctness92.0%
Maintainability92.0%
Architecture84.0%
Performance88.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

JSONJava

Technical Skills

Configuration ManagementGame DevelopmentJavaJava DevelopmentModdingSound Design Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Alchemists-Of-Yore/No-Mans-Land

Jun 2025 Jun 2025
1 Month active

Languages Used

JSONJava

Technical Skills

Configuration ManagementGame DevelopmentJavaJava DevelopmentModdingSound Design Integration