
Worked on the No-Mans-Land repository to deliver consolidated audio improvements and stabilize the sound system, focusing on enhancing player feedback for spike traps, seashell interactions, sconce torches, and torch lighting or extinguishing. Addressed a sound system bug by correcting syntax and references in sounds.json, which reduced audio glitches and improved reliability. Utilized Java and JSON for both feature development and bug fixing, applying configuration management and sound design integration skills. The updates improved immersion and maintainability by standardizing audio event blocks, documenting changes through precise commits, and laying a foundation for future audio polish within the game development workflow.
June 2025 — Delivered consolidated audio improvements and stabilized the sound system in No Man's Land. Enhanced player feedback across spike traps, seashell interactions, sconce torches, and torch lighting/extinguishing, while addressing sound system issues to prevent glitches. These changes improved immersion, reduced audio errors, and laid groundwork for future audio polish.
June 2025 — Delivered consolidated audio improvements and stabilized the sound system in No Man's Land. Enhanced player feedback across spike traps, seashell interactions, sconce torches, and torch lighting/extinguishing, while addressing sound system issues to prevent glitches. These changes improved immersion, reduced audio errors, and laid groundwork for future audio polish.

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