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Martin Edlund

PROFILE

Martin Edlund

Worked on the bevyengine/bevy repository to deliver an extensible hit data pathway for the Bevy picking system, focusing on backend-agnostic design and cross-platform stability. Developed a Custom HitData extension that allows backend-specific data, such as triangle vertices, to be attached without altering the core HitData type. This approach used Rust programming and 3D graphics expertise to implement an extra field with Arc storage and a supporting trait, ensuring flexibility for various picking scenarios. The work included comprehensive testing on Ubuntu and WebAssembly, along with an end-to-end example, resulting in stable, extensible hit data handling across multiple backends.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
383
Activity Months1

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

Summary for 2026-04: This month centered on delivering an extensible, backend-agnostic hit data pathway for the Bevy picking system, along with targeted testing to ensure stability across platforms. Key focus was enabling backend-specific data to be attached to hits without changing the core HitData type, and validating the approach across existing picking flows and environments.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture100.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Rust

Technical Skills

3D graphicsRust programminggame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

bevyengine/bevy

Apr 2026 Apr 2026
1 Month active

Languages Used

Rust

Technical Skills

3D graphicsRust programminggame development