
Worked on enhancing move-type logic in the DayKev/pokerogue repository, focusing on the correct handling of Aerilate-like effects in game development. Delivered a feature that preserves the original move type when abilities modify move types, addressing edge-case inconsistencies and aligning with upstream changes in PR 7188. The implementation involved updating the getMoveType function to utilize hasAttr through OverrideMoveEffectAttr, ensuring that type resolution remains accurate according to game rules. Used TypeScript and object-oriented programming principles to improve code maintainability, updating documentation and comments to support future extensibility and reliability in handling ability-induced type overrides within the codebase.
April 2026: Focused on correctness of move-type resolution when Aerilate-like effects are involved. Delivered a feature to preserve the original move type for affected moves, ensuring type handling aligns with game rules and reduces edge-case inconsistencies. Implemented in pokerogue's move-type logic with a targeted change to getMoveType() (using hasAttr via OverrideMoveEffectAttr) and aligned with upstream PR 7188. This work improves gameplay accuracy and lays groundwork for robust type logic across abilities that modify types.
April 2026: Focused on correctness of move-type resolution when Aerilate-like effects are involved. Delivered a feature to preserve the original move type for affected moves, ensuring type handling aligns with game rules and reduces edge-case inconsistencies. Implemented in pokerogue's move-type logic with a targeted change to getMoveType() (using hasAttr via OverrideMoveEffectAttr) and aligned with upstream PR 7188. This work improves gameplay accuracy and lays groundwork for robust type logic across abilities that modify types.

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