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MRbubbelgum

PROFILE

Mrbubbelgum

Malte Gundhus developed and refined core gameplay systems for the chhuusko/SPM repository over a three-month period, focusing on weapon mechanics, visual effects, and asset pipelines. He engineered features such as advanced weapon classes, input handling, and invisibility abilities, using C++ and Unreal Engine Blueprints to ensure responsive controls and scalable architecture. His work included integrating 3D assets, optimizing build systems, and enhancing audio-visual feedback for player immersion. By restructuring code and streamlining asset management, Malte improved iteration speed and build stability. The depth of his engineering addressed both gameplay polish and maintainability, resulting in a robust, extensible game foundation.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

141Total
Bugs
19
Commits
141
Features
56
Lines of code
6,576
Activity Months3

Your Network

4 people

Work History

June 2025

27 Commits • 15 Features

Jun 1, 2025

June 2025 monthly summary for chhuusko/SPM focused on delivering gameplay polish, visual fidelity, and pipeline improvements across core gameplay features and assets. Key business value includes enhanced player experience, more stable builds, and faster asset integration and re-use through batch reimports and streamlined VFX tracking.

May 2025

87 Commits • 33 Features

May 1, 2025

May 2025 monthly summary for chhuusko/SPM: Focused on delivering core gameplay features, refining weapon systems, and stabilizing the build and asset pipelines to enable faster iteration and higher-quality deploys. Key features were delivered across multiple subsystems, with targeted bug fixes to improve stability and player experience. The month also emphasized polish in audio, visuals, and controls to boost immersion and perceived quality, while maintaining a strong emphasis on business value through maintainability and scalable architecture.

April 2025

27 Commits • 8 Features

Apr 1, 2025

April 2025 performance summary for chhuusko/SPM. Delivered a robust weapon development sandbox and expanded weapon system with improved input handling, reload/ammo fidelity, and realistic recoil, underpinned by refactors and groundwork for ongoing feature work. Emphasis on business value included faster iteration cycles for weapon features, better player experience, and scalable foundations for future content.

Activity

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Quality Metrics

Correctness81.8%
Maintainability82.4%
Architecture79.0%
Performance78.0%
AI Usage20.2%

Skills & Technologies

Programming Languages

C++HeaderINIUAssetUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptini

Technical Skills

3D ModelingAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationBlueprintsBug FixingBuild System OptimizationC++C++ ProgrammingCharacter AbilitiesCharacter ControllerCode OrganizationCode RefactoringCombat System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

chhuusko/SPM

Apr 2025 Jun 2025
3 Months active

Languages Used

C++INIUnreal EngineUnreal Engine AssetUnrealScriptHeaderUAssetUnreal Engine Blueprints

Technical Skills

Asset IntegrationC++C++ ProgrammingConfigurationConfiguration ManagementGame Development

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