
Marawan Kashwa developed two end-to-end features over two months, focusing on both game logic and UI component architecture. For the Food-Change-Mood repository, he built a complete Ingredient Game feature in Kotlin, designing robust data structures, state management, and user interaction flows, while refactoring backend layers for maintainability and performance. In the LondonSquad/Tudee repository, he modernized the UI by delivering a modular button component suite using Jetpack Compose, integrating dark and light theming and encapsulating previews for maintainability. His work demonstrated depth in Android development, object-oriented design, and dependency injection, resulting in scalable, testable, and reusable codebases.

June 2025 — Tudee UI design system upgrade: Delivered a modular Button Component Suite to drive UI consistency and faster iteration across the Tudee product. The suite includes TudeePrimaryButton, TudeeTextButton, TudeeSecondaryButton, TudeeFloatingActionButton, TudeeNegativeButton, with loading/animation support. Theme integration updated for dark/light modes, and button previews encapsulated to reduce surface area and improve maintainability. Implemented through four commits that established and refined the button package, enabling scalable extension of the UI library and reusable, accessible button primitives across the app.
June 2025 — Tudee UI design system upgrade: Delivered a modular Button Component Suite to drive UI consistency and faster iteration across the Tudee product. The suite includes TudeePrimaryButton, TudeeTextButton, TudeeSecondaryButton, TudeeFloatingActionButton, TudeeNegativeButton, with loading/animation support. Theme integration updated for dark/light modes, and button previews encapsulated to reduce surface area and improve maintainability. Implemented through four commits that established and refined the button package, enabling scalable extension of the UI library and reusable, accessible button primitives across the app.
April 2025 focused on delivering a complete end-to-end Ingredient Game Feature for Food-Change-Mood, paired with architectural refinements to boost performance, maintainability, and testability. Delivered a playable UI experience with meal-based validation and scoring, and implemented solid data structures for meals and options. Concurrently, applied iterative refactors across formatter, mapper, use-case, and interactor layers to improve readability and speed, while strengthening UI resilience and dependency wiring.
April 2025 focused on delivering a complete end-to-end Ingredient Game Feature for Food-Change-Mood, paired with architectural refinements to boost performance, maintainability, and testability. Delivered a playable UI experience with meal-based validation and scoring, and implemented solid data structures for meals and options. Concurrently, applied iterative refactors across formatter, mapper, use-case, and interactor layers to improve readability and speed, while strengthening UI resilience and dependency wiring.
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