EXCEEDS logo
Exceeds
marcassin92

PROFILE

Marcassin92

Over a three-month period, this developer enhanced the CorsixTH/CorsixTH project by building and refining animation and entity management systems using Lua and C++. They implemented a machine smoke animation system, integrating configurable smoke positions and real-time visual feedback directly into machine logic to improve gameplay clarity. Their work included introducing a dedicated drawing layer for smoke, ensuring correct rendering order and more realistic visuals. Additionally, they addressed a critical bug in the hospital management workflow, improving task reassignment reliability when a handyman dies. Their contributions focused on animation systems, game development, and robust software design, emphasizing maintainability and user experience.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
2
Lines of code
208,414
Activity Months3

Work History

February 2026

1 Commits

Feb 1, 2026

February 2026 — CorsixTH/CorsixTH: Delivered a critical reliability improvement to the hospital management workflow by fixing task reassignment when a handyman dies. This update enhances data integrity, reduces gameplay edge-case failures, and improves user experience through clearer APIs and safer task lifecycle handling.

November 2025

1 Commits • 1 Features

Nov 1, 2025

2025-11 monthly summary for CorsixTH. Key feature delivered: Smoke Animation Drawing Layer for the Machine Entity. This introduces a dedicated drawing layer for smoke, ensuring smoke renders in front of the machine and updating the setTile logic to use the new layer. Result: clearer visuals, improved realism and user experience. Commit: 3004a43e0053b5570dfcc8170a5bd46eccb898f8 ("Use new drawing layer value for smoke animation (#3124)" ). Major bugs fixed: None reported this month. Overall impact: enhanced visual fidelity, reduced rendering inconsistencies, and a smoother player experience, supporting engagement and perceived quality. Technologies/skills demonstrated: Lua scripting for rendering order, manipulation of drawing layers, setTile integration, and version control discipline with targeted commits."

October 2025

1 Commits • 1 Features

Oct 1, 2025

Implemented the Machine Smoke Animation System to provide real-time visual feedback for machine states, with configurable smoke positions and integrated animations in machine logic. Fixed the smoke position alignment bug (#3060), improving rendering consistency and player experience. This work enhances gameplay clarity, supports future visual cues, and demonstrates solid Lua-driven animation integration and cross-machine testing.

Activity

Loading activity data...

Quality Metrics

Correctness86.6%
Maintainability80.0%
Architecture80.0%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++Lua

Technical Skills

Animation SystemsC++Entity ManagementGame DevelopmentLuaLua ScriptingLua scriptingSoftware Developmentanimationgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CorsixTH/CorsixTH

Oct 2025 Feb 2026
3 Months active

Languages Used

LuaC++

Technical Skills

Animation SystemsEntity ManagementGame DevelopmentLua ScriptingLua scriptinganimation