
Worked on the Favored Enemy Perk System Overhaul for the Legends-public repository, focusing on condensing and refining perk options while introducing new category-specific perks and removing outdated ones. This update streamlined game mechanics and simplified progression, making future maintenance and iteration more efficient. The overhaul included scripting in NUT and applied core game development and mechanics design skills to ensure stability and consistency. User experience was improved through targeted text updates that clarified progression and balance, reducing player confusion. Integrated bug fixes within the overhaul further enhanced system reliability, resulting in a more maintainable and player-friendly perk system.
Monthly summary for 2025-11: Delivered the Favored Enemy Perk System Overhaul for Legends-public, condensing and refining perk options, introducing new category-specific perks, and removing outdated ones. The update included bug fixes and UX text improvements to clarify progression and balance. This work reduces feature complexity, improves player experience, and enables faster iteration and maintenance for future releases.
Monthly summary for 2025-11: Delivered the Favored Enemy Perk System Overhaul for Legends-public, condensing and refining perk options, introducing new category-specific perks, and removing outdated ones. The update included bug fixes and UX text improvements to clarify progression and balance. This work reduces feature complexity, improves player experience, and enables faster iteration and maintenance for future releases.

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