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Martin Pollock

PROFILE

Martin Pollock

Worked on the pf2e repository for FoundryVTT, focusing on stabilizing the core healing logic within the Ambient Magic system to enhance gameplay reliability and balance. Addressed a critical bug by correcting the healing calculation in the Administer Ambient Magic feature, ensuring that hit point recovery now scales accurately with actor level. This fix improved player experience by reducing confusion around healing outcomes and supporting consistent combat mechanics. The work involved precise JSON manipulation and a strong understanding of game development principles, with changes delivered through a single, well-documented commit that maintained traceability and upheld code quality standards throughout the process.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
2
Activity Months1

Work History

March 2026

1 Commits

Mar 1, 2026

March 2026 monthly summary for the pf2e project in foundryvtt. Focused on stabilizing core healing logic within ambient magic to improve reliability and balance in gameplay. Delivered a critical bug fix to the Ambient Magic Healing calculation, ensuring hit point recovery scales correctly with the actor level in Administer Ambient Magic. The change improves player experience, reduces confusion around healing outcomes, and supports consistent combat balance.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

JSON

Technical Skills

JSON manipulationgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

foundryvtt/pf2e

Mar 2026 Mar 2026
1 Month active

Languages Used

JSON

Technical Skills

JSON manipulationgame development