
Worked on the pf2e repository for FoundryVTT, focusing on stabilizing the core healing logic within the Ambient Magic system to enhance gameplay reliability and balance. Addressed a critical bug by correcting the healing calculation in the Administer Ambient Magic feature, ensuring that hit point recovery now scales accurately with actor level. This fix improved player experience by reducing confusion around healing outcomes and supporting consistent combat mechanics. The work involved precise JSON manipulation and a strong understanding of game development principles, with changes delivered through a single, well-documented commit that maintained traceability and upheld code quality standards throughout the process.
March 2026 monthly summary for the pf2e project in foundryvtt. Focused on stabilizing core healing logic within ambient magic to improve reliability and balance in gameplay. Delivered a critical bug fix to the Ambient Magic Healing calculation, ensuring hit point recovery scales correctly with the actor level in Administer Ambient Magic. The change improves player experience, reduces confusion around healing outcomes, and supports consistent combat balance.
March 2026 monthly summary for the pf2e project in foundryvtt. Focused on stabilizing core healing logic within ambient magic to improve reliability and balance in gameplay. Delivered a critical bug fix to the Ambient Magic Healing calculation, ensuring hit point recovery scales correctly with the actor level in Administer Ambient Magic. The change improves player experience, reduces confusion around healing outcomes, and supports consistent combat balance.

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