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Martín Capello

PROFILE

Martín Capello

Martin contributed to the aseprite/aseprite repository by developing and refining core features that enhance artist workflows, stability, and maintainability. He engineered improvements in layer management, timeline drag-and-drop, and UI event handling, applying C++ and Lua scripting to deliver robust solutions for asset management and cross-platform compatibility. His work included refactoring code for memory safety, centralizing layer index logic, and expanding test coverage to reduce regressions. By addressing bugs in file handling, serialization, and build systems, Martin ensured reliable user experiences and future-proofed the codebase. The depth of his engineering is evident in the thoughtful architectural and workflow enhancements delivered.

Overall Statistics

Feature vs Bugs

52%Features

Repository Contributions

73Total
Bugs
16
Commits
73
Features
17
Lines of code
4,524
Activity Months11

Work History

September 2025

2 Commits

Sep 1, 2025

September 2025: Reliability and build-environment improvements across aseprite/aseprite and aseprite/sentry-native. Delivered Unicode-safe extension configuration handling and updated Crashpad submodule for aseprite build environment, enhancing stability, extension ecosystem robustness, and crash reporting.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Concise monthly summary for August 2025 focused on architectural improvement and maintainability of aseprite/aseprite. Delivered a refactor that centralizes layer index retrieval, reducing duplication and tightening the LayerGroup API. This work improves cross-component consistency and sets the foundation for safer future changes across the Timeline and layer management flow.

July 2025

1 Commits

Jul 1, 2025

July 2025 - aseprite/aseprite: Timeline File Drop Crash Fix and robustness improvements. Key achievements: - Implemented get_layer_index and getLayerIndexFromSprite to determine layer indices accurately, including hidden layers, stabilizing file drops on the timeline. - Fixed crash when dropping files onto the timeline (commit d61ae919adb38ce527f05f7895aebf1c1687980e, fix #5289). - Improved robustness of the file drop UX across all timeline configurations. Impact: - Increased stability and reliability of asset import, reducing user-impacting crashes and improving productivity. Technologies/skills demonstrated: - C++ core timeline logic, layer indexing, hidden-layer handling, debugging, regression testing.

June 2025

2 Commits

Jun 1, 2025

June 2025 monthly summary for aseprite/aseprite focused on reliability improvements and cross-version compatibility. Delivered targeted bug fixes that restore correct UI signaling and broaden Windows build support, reducing user friction and enabling legacy environments.

April 2025

17 Commits • 3 Features

Apr 1, 2025

April 2025 — ASEprite development focused on improving artist workflow, stability, and maintainability in aseprite/aseprite. The team delivered major UX enhancements for layers and timeline, fixed critical drop-related issues, and continued modernizing the codebase for memory safety and cross-platform readiness.

March 2025

5 Commits • 2 Features

Mar 1, 2025

2025-03 Monthly Summary for aseprite/aseprite: Key features delivered include Slice Duplication and Copy-Paste Enhancements, Layer UUIDs in Lua Scripting API, and a Drawing Point Validation bug fix. These changes improve artist workflow, scripting capabilities, and tool reliability, delivering business value through smoother editing, extensibility, and fewer runtime issues.

February 2025

6 Commits • 1 Features

Feb 1, 2025

February 2025: Delivered targeted UX and stability improvements for aseprite/aseprite. Implemented a dedicated UI entry to display layer UUIDs, hardened layer UUID generation and persistence, and fixed critical preview and format-loading workflows to improve responsiveness and predictability. These changes reduce user friction, improve data integrity, and strengthen long-term maintainability.

January 2025

8 Commits • 3 Features

Jan 1, 2025

January 2025 (Month: 2025-01) monthly summary for aseprite/aseprite focusing on delivering stability, data integrity, and user control. Key outcomes include improved timeline rendering stability across UI scales; extended pixel format workflow with fitCriteria and type-safe ColorMode integration plus tests; introduction of Layer UUIDs with UI and IO support; added user-selectable compression formats when saving Cels; and crash prevention when applying filters if the current Cel becomes null. These changes enhance reliability, project management capabilities, and user productivity while expanding test coverage and maintainability.

December 2024

10 Commits • 4 Features

Dec 1, 2024

December 2024 monthly summary for aseprite/aseprite focused on stabilizing core editing workflows, improving memory safety, enhancing UI/UX, and expanding test coverage to reinforce quality and reliability. The work emphasizes business value by reducing crashes, ensuring predictable document states after edits, and delivering features that streamline artist workflow.

November 2024

15 Commits • 2 Features

Nov 1, 2024

November 2024 performance: Delivered core UI/UX improvements, stability fixes, and feature enhancements to aseprite/aseprite that streamline workflows, improve reliability, and support multi-display setups. Implemented a dedicated Mask by Color UI window with a UI toggle, a targeted fix to input handling, and an enhanced sprite sheet import flow with configurable columns/rows and automatic frame bounds calculation. A comprehensive UI/window stability pass addressed clipping, display ownership, open signaling, drag/drop robustness, and interaction nuances across scenarios. These changes reduce user friction, improve cross-project consistency, and demonstrate strong UI architecture, event handling, and cross-platform window management capabilities.

October 2024

6 Commits • 1 Features

Oct 1, 2024

Monthly summary for 2024-10 focusing on stabilizing the UI event system and delivering smoother user workflows in aseprite/aseprite. Implemented reliability improvements for mouse event handling and introduced an Apply button with background processing to streamline filter edits without closing the window. Also performed targeted refactors to simplify the event/callback flow and remove deprecated components, improving maintainability and build hygiene.

Activity

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Quality Metrics

Correctness92.8%
Maintainability92.8%
Architecture90.2%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++CMakeGitINILuaMarkdownlua

Technical Skills

API DesignAPI DevelopmentAnimation Software DevelopmentAsset ManagementBug FixBug FixingBuild System ConfigurationBuild SystemsC++C++ DevelopmentClipboard OperationsCode ClarityCode FormattingCode OrganizationCode Refactoring

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

aseprite/aseprite

Oct 2024 Sep 2025
11 Months active

Languages Used

C++INILuaMarkdownluaCMake

Technical Skills

C++Code OrganizationEvent HandlingFilter ImplementationGUI DevelopmentObject-Oriented Programming

aseprite/sentry-native

Sep 2025 Sep 2025
1 Month active

Languages Used

Git

Technical Skills

Submodule Management

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