
Developed and delivered the SSD Sleep Timer feature for the Goob-Station repository, introducing a new system to track and display SSD indicator sleep durations within the game. The implementation involved creating a dedicated timer management component in C#, integrating real-time updates into the existing UI and logic, and preparing user-facing messages for localization using FTL. The work emphasized maintainability and future internationalization by ensuring all feedback was localization-ready. Collaboration was demonstrated through code reviews and iterative changes, including a necessary revert. The contribution focused on game development, C# programming, and localization, addressing a specific gameplay need without introducing bug fixes.
April 2026 performance summary for Goob-Station focusing on feature delivery and technical impact across the Goob-Station repo.
April 2026 performance summary for Goob-Station focusing on feature delivery and technical impact across the Goob-Station repo.

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