
Over a three-month period, contributed to the Dungeon-CampusMinden/Dungeon repository by developing four core features focused on game mechanics and user experience. Built a dual skill system with a modular SkillSlot architecture in Java, enabling players to seamlessly switch between main and secondary skills using both mouse and keyboard inputs. Enhanced collision detection by introducing a static entity callback in the CollideComponent, improving physics stability while maintaining backward compatibility. Further improvements included making the game window size configurable and refining level design systems for better integration and collision handling. Demonstrated strengths in Java, object-oriented programming, and collaborative game development practices.
April 2026 monthly summary for Dungeon project (Dungeon-CampusMinden/Dungeon). Highlights include the introduction of a configurable game window size and major level design/gameplay system enhancements. These changes improve user experience, flexibility, and maintainable design, enabling smoother feature rollouts and future integration.
April 2026 monthly summary for Dungeon project (Dungeon-CampusMinden/Dungeon). Highlights include the introduction of a configurable game window size and major level design/gameplay system enhancements. These changes improve user experience, flexibility, and maintainable design, enabling smoother feature rollouts and future integration.
In March 2026, delivered a Collision System Enhancement focused on static-entity handling to improve collision accuracy and physics stability in Dungeon. Implemented a new callback in CollideComponent to determine if an entity is static, preserving existing default behavior while enabling explicit static-entity detection for edge cases.
In March 2026, delivered a Collision System Enhancement focused on static-entity handling to improve collision accuracy and physics stability in Dungeon. Implemented a new callback in CollideComponent to determine if an entity is static, preserving existing default behavior while enabling explicit static-entity detection for edge cases.
February 2026 — Dungeon project (Dungeon-CampusMinden/Dungeon) delivered the Dual Skill System with Main and Secondary Skills, underpinned by a new SkillSlot architecture. Major commit documented: 58be81211130f0ea09014c3e8a9db98f0791ad08 (Create SkillSlot.java) enabling two skill slots on dual inputs and in-slot switching. Major bugs fixed: none recorded in scope for this month. Business impact: empowers players with greater control and dynamic play, elevating engagement and retention. Technical impact: reusable, maintainable skill-slot management, clean separation of input handling and gameplay logic, and a solid foundation for future feature expansions. Technologies/skills demonstrated: Java, Object-Oriented design, input mapping (mouse + keyboard), modular architecture, collaborative development.
February 2026 — Dungeon project (Dungeon-CampusMinden/Dungeon) delivered the Dual Skill System with Main and Secondary Skills, underpinned by a new SkillSlot architecture. Major commit documented: 58be81211130f0ea09014c3e8a9db98f0791ad08 (Create SkillSlot.java) enabling two skill slots on dual inputs and in-slot switching. Major bugs fixed: none recorded in scope for this month. Business impact: empowers players with greater control and dynamic play, elevating engagement and retention. Technical impact: reusable, maintainable skill-slot management, clean separation of input handling and gameplay logic, and a solid foundation for future feature expansions. Technologies/skills demonstrated: Java, Object-Oriented design, input mapping (mouse + keyboard), modular architecture, collaborative development.

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