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Max-001

PROFILE

Max-001

Max Smits developed core gameplay systems and infrastructure for the lonkaars/crepe repository, focusing on scalable architecture and robust feature delivery. Over three months, he implemented an AI system with behavior trees, a physics engine with pathfinding, and a modular audio pipeline, all in C++ with CMake for build management. His work included delta-time integration for frame-rate independence, a component-based entity system, and extensive test coverage using Doxygen for documentation. By refactoring APIs, improving code quality, and introducing automated testing, Max enabled safer refactors and faster iteration, resulting in a maintainable codebase that supports future content and developer onboarding.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

268Total
Bugs
47
Commits
268
Features
100
Lines of code
15,723
Activity Months3

Your Network

8 people

Work History

January 2025

60 Commits • 17 Features

Jan 1, 2025

January 2025: Delivered cross-subsystem improvements for lonkaars/crepe that enhance gameplay fidelity, polish, and scalability. Implemented an initial audio system with assets and volume control, delta-time driven updates for frame-rate independence, NPCs and scripting scaffolding, dynamic background visuals, a new shop UI, and movement/input refinements. Stabilized gameplay with key fixes (parallax and camera issues, collision handling, and zero-velocity movement guard), laying a solid foundation for future content and monetization.

December 2024

109 Commits • 46 Features

Dec 1, 2024

December 2024 — Delivered core AI, behavior, physics, and pathfinding capabilities in lonkaars/crepe and lonka/crepe, establishing a solid foundation for autonomous agents and interactive systems. Key features include an AI component with tests, a Mediator-based behavior system with seek behavior, Rigidbody-based physics, extensive pathfinding (flee, arrive, path_follow, oval paths), and stability improvements to the game loop. Significant code quality and documentation work (Doxygen, formatting, comments), plus testing and failure-mode tooling (shutdown script) to support reliability and maintenance. The work reduced runtime risks, improved developer onboarding, and accelerates future feature delivery.

November 2024

99 Commits • 37 Features

Nov 1, 2024

November 2024 was focused on API stabilization, architecture improvements, and quality gains for lonkaars/crepe. Key features delivered include API modernization (crepe namespace, renamed methods, and simplified queue handling), GameObject API alignment with the class diagram, and the new Metadata component. The Scene System now includes an abstract Scene, SceneManager, practical examples, and edge-case handling (-1). A cross-cutting improvement package introduced get_instances_max across components (Transform and add_component) with performance considerations, plus formatting and const-correctness enhancements. These efforts collectively improve reliability, scalability, and developer efficiency, enabling safer refactors, faster feature delivery, and better test coverage.

Activity

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Quality Metrics

Correctness89.2%
Maintainability89.6%
Architecture84.0%
Performance83.8%
AI Usage20.4%

Skills & Technologies

Programming Languages

CC++CMakeDoxygenGitHaskellJavaScriptMarkdownmakefile

Technical Skills

AI BehaviorAI ProgrammingAPI DesignAnimationAnimation SystemsAsset IntegrationAsset LoadingAsset ManagementAudio EngineeringAudio IntegrationAudio ManagementAudio ProgrammingBehavior TreesBest PracticesBitwise Operations

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

lonkaars/crepe

Nov 2024 Jan 2025
3 Months active

Languages Used

CC++CMakeDoxygenMarkdownmakefileGitHaskell

Technical Skills

API DesignBest PracticesBuild OptimizationBuild SystemBuild System ConfigurationBuild Systems

lonka/crepe

Dec 2024 Dec 2024
1 Month active

Languages Used

C++

Technical Skills

Code RefactoringDocumentation

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