
Worked on InteractivePixelStudios/What-The-Flock by enhancing the Credits System to improve in-game economy feedback and player experience. Focused on asset integration and management using Unreal Engine Asset workflows, updating credits assets and levels while refining CreditsMechanics for more reliable credit awarding and display. Developed and integrated a new visual asset to provide richer UI cues, collaborating closely with art and design teams to ensure design-system alignment. Addressed issues in credit presentation and calculation, resulting in clearer monetization signals and improved player trust. This work established a solid foundation for future credit-related features, demonstrating proficiency in game development and level design.
June 2025 monthly performance for InteractivePixelStudios/What-The-Flock: Implemented targeted enhancements to the Credits System, updated assets and levels, and refined presentation to improve in-game economy feedback and player experience. Delivered visual asset integration and strengthened CreditsMechanics stability, contributing to clearer monetization signals and higher perceived value.
June 2025 monthly performance for InteractivePixelStudios/What-The-Flock: Implemented targeted enhancements to the Credits System, updated assets and levels, and refined presentation to improve in-game economy feedback and player experience. Delivered visual asset integration and strengthened CreditsMechanics stability, contributing to clearer monetization signals and higher perceived value.

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