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Megan Do

PROFILE

Megan Do

Over a two-month period, Mdocpp1 developed core gameplay features for two Unity-based projects, focusing on both user interface and multiplayer systems. For Plutzz/TheLittleThings, he implemented a Bass and Movement Upgrades Button System, introducing new UI components and refactoring existing logic to improve button state management and player feedback, with the groundwork laid for further visual integration. In PIEDevStudios/AbsoluteMomentum, he delivered a Player Name Tag System using C# and Unity networking, enabling synchronized default name tags across clients to streamline multiplayer identification. His work demonstrated depth in UI development, networking, and client-server synchronization, emphasizing maintainability and feature completeness.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
154
Activity Months2

Your Network

4 people

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

Month: 2025-03 Summary: Implemented and delivered the Player Name Tag System for PIEDevStudios/AbsoluteMomentum. The feature introduces NameTagGetter.cs to assign and synchronize default player name tags across the multiplayer network. On join, each player is given a default name tag, and updates propagate to all clients through the existing network infrastructure, ensuring consistent identification and easier debugging. The work was backed by a focused commit: 189524828fc349c381ae2ae2dc072095b6b29807 ("Usernames"). No major bugs fixed this period; emphasis on stability of the name tagging flow and network synchronization. Overall impact: Improved player identification, streamlined onboarding in multiplayer, and a foundation for future name customization and moderation workflows. Technologies/skills demonstrated: C#, Unity networking, client-server synchronization, version control discipline, and targeted feature work within a live multiplayer system.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 (Plutzz/TheLittleThings): Delivered the Bass and Movement Upgrades Button System with new UI elements and underlying logic to support upgrade actions. Refactored SpearButton to correctly reference its text component and introduced BassUpgrade and MovementUpgrade components to manage their respective button states and display information. Core UI logic is implemented; visual integration in the Unity editor is pending. Commit dbe88bddc9a67257a4df4286db79938ec9d51ade ("Functional SpearButton and New Buttons") documents the work. No major bug fixes recorded this month; focus was on feature delivery, UI scaffolding, and groundwork for enhanced player feedback.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentMultiplayer Game DevelopmentNetworkingUI DevelopmentUnityUnity Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

Plutzz/TheLittleThings

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentUI DevelopmentUnity Development

PIEDevStudios/AbsoluteMomentum

Mar 2025 Mar 2025
1 Month active

Languages Used

C#

Technical Skills

Multiplayer Game DevelopmentNetworkingUnity

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