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Max Hilbrunner

PROFILE

Max Hilbrunner

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
7
Lines of code
28
Activity Months5

Work History

January 2026

2 Commits • 2 Features

Jan 1, 2026

Month 2026-01: Focused on deprecating console-specific references in the Editor Export Platform, aligning product direction across two repositories and reducing ongoing maintenance. The work emphasizes maintainability, cross-repo consistency, and clear ownership of editor export platform features.

November 2025

2 Commits • 2 Features

Nov 1, 2025

November 2025: Cross-repo Android build tooling upgrade to 35.0.1 across godotengine/godot and Redot-Engine/redot-engine, delivering improved Android SDK compatibility and build stability. This work reduces CI flakiness, shortens release cycles for mobile features, and establishes a consistent baseline for future Android tooling updates. No major bugs fixed this month.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025: Core engine enhancement delivering improved task management through WorkerThreadPool API exposure.

February 2025

1 Commits • 1 Features

Feb 1, 2025

Month: February 2025 — Focused on API clarity and maintainability for path handling in the Godot project. Delivered a targeted refactor to rename the path_join parameter from 'file' to 'path' to reflect that it represents a filesystem path, improving readability and reducing future confusion. This change landed for godotengine/godot with a focused commit that carries a clear, descriptive message and traceable history. Major notes: - Major bugs fixed: none reported in scope this month; work concentrated on API clarity and stability. - Overall impact: clearer API semantics for filesystem paths, improved contributor onboarding, and a foundation for broader path API consistency across the project. - Technologies/skills demonstrated: API design alignment, careful refactoring with low risk, precise commit messages, and cross-team collaboration for API cleanliness.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024: Delivered foundational platform API improvements to enable multi-platform builds with a modular registration system in godotengine/godot. This work lays groundwork for adding platform-specific API files with minimal core changes, improving scalability and maintainability of the build system. The enhancements support faster onboarding of new platforms and reduce cross-platform integration risk, aligning with portability and performance goals.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++GroovyXML

Technical Skills

Android DevelopmentBuild ConfigurationC++C++ developmentCode RefactoringSoftware DevelopmentXML editingbuild system configurationdocumentationgame engine developmentmodular programmingmultithreading

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Oct 2024 Jan 2026
5 Months active

Languages Used

C++GroovyXML

Technical Skills

C++ developmentbuild system configurationmodular programmingC++Code RefactoringSoftware Development

Redot-Engine/redot-engine

Nov 2025 Jan 2026
2 Months active

Languages Used

GroovyXML

Technical Skills

Android DevelopmentBuild ConfigurationXML editingdocumentation

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