
Over four months, contributed to Skukyky/DiscoProject, Skukyky/ProjetMiniGame, and RxTeK/RivalsProjetChara by building gameplay features, asset pipelines, and character systems using Unreal Engine, Blueprints, and Niagara VFX. Delivered level design enhancements, asset integration, and tooling updates to support new maps and visual improvements, while refining asset management for rapid prototyping. Developed core parkour and Crossy Road gameplay, implemented branded player visuals, and integrated audio assets to enhance player experience. Created and fully integrated the Luna Snow character, including animation, combat mechanics, and input handling, enabling a cohesive gameplay loop and streamlined future character development within the existing asset pipeline.
March 2025 summary for RivalsProjetChara: Luna Snow character delivers core gameplay, animations, and full integration into the character system, enabling a playable hero with rapid iteration for future characters.
March 2025 summary for RivalsProjetChara: Luna Snow character delivers core gameplay, animations, and full integration into the character system, enabling a playable hero with rapid iteration for future characters.
January 2025 monthly summary for Skukyky/ProjetMiniGame: Focused on unifying asset development for rapid gameplay prototyping and elevating player experience. Delivered a comprehensive Crossy Road asset and enhancement package, including new assets, blueprints, terrain variations, HUD, Niagara particle effects, and audio assets, enabling faster gameplay development. Implemented Niagara VFX and integrated weapon sounds (shotgun, sniper, exchangeur) to enrich audio design. Performed ParkourMap internal adjustments to stabilize assets and reduce integration risk with binary-only changes. These efforts improved asset pipeline reliability, accelerated prototyping, and improved overall gameplay fidelity. Technologies demonstrated include Unreal Engine Blueprints, Niagara VFX, and audio integration, along with cross-team collaboration between art and engineering.
January 2025 monthly summary for Skukyky/ProjetMiniGame: Focused on unifying asset development for rapid gameplay prototyping and elevating player experience. Delivered a comprehensive Crossy Road asset and enhancement package, including new assets, blueprints, terrain variations, HUD, Niagara particle effects, and audio assets, enabling faster gameplay development. Implemented Niagara VFX and integrated weapon sounds (shotgun, sniper, exchangeur) to enrich audio design. Performed ParkourMap internal adjustments to stabilize assets and reduce integration risk with binary-only changes. These efforts improved asset pipeline reliability, accelerated prototyping, and improved overall gameplay fidelity. Technologies demonstrated include Unreal Engine Blueprints, Niagara VFX, and audio integration, along with cross-team collaboration between art and engineering.
December 2024: Delivered critical feature work across two repos, strengthening visuals, gameplay foundations, and branding. DiscoProject: Level Design Enhancements and Asset Integration — asset revisions, level map updates, camera adjustments, and new external actors to improve visuals and level completion features (commits: 195b1d8afe95a26f075c331251f7929a52c04fe8; dd768f6b09e2fa5f412e5d143c7ef025ad06918e; ad9610c4a5ba245c55f3522435b2bf7ed0532377). ProjetMiniGame: Parkour Game Feature — core parkour gameplay, input actions, input mapping context, initial map assets, and updates to the main player blueprint, plus parkour assets and polish (commits: f3aed60cbfbc4cbaed9d1f6a07ccd2e3dcced4b9; c4e280702b5eabc7d5d0ef535784835a05d3a5a3; 8fd43db8c0b921077b962b0c96111855a04f6bc1; b829a68af3fee0d866cd5db47e03fcf4f03bf31c; 471ecece47c521af144aab8cce36a55acf09fb06; 6e773f9f4215e355c0bc5ecceac2a6aa4c7c018c; e98a18c908c2a2b98f4145b169372a1a5916eab3). Tron-Themed Player Assets — branded visuals for the player (commits: 8bfa630881a46530a2b6a9e469e2421bef59f91c; 13d647f310c35e6982381aa939e879df55cc4171). These efforts improve player experience, enable future content, and establish a cohesive aesthetic. Demonstrated technologies include asset pipelines, level design tooling, Unreal Engine blueprints, and gameplay input mapping.
December 2024: Delivered critical feature work across two repos, strengthening visuals, gameplay foundations, and branding. DiscoProject: Level Design Enhancements and Asset Integration — asset revisions, level map updates, camera adjustments, and new external actors to improve visuals and level completion features (commits: 195b1d8afe95a26f075c331251f7929a52c04fe8; dd768f6b09e2fa5f412e5d143c7ef025ad06918e; ad9610c4a5ba245c55f3522435b2bf7ed0532377). ProjetMiniGame: Parkour Game Feature — core parkour gameplay, input actions, input mapping context, initial map assets, and updates to the main player blueprint, plus parkour assets and polish (commits: f3aed60cbfbc4cbaed9d1f6a07ccd2e3dcced4b9; c4e280702b5eabc7d5d0ef535784835a05d3a5a3; 8fd43db8c0b921077b962b0c96111855a04f6bc1; b829a68af3fee0d866cd5db47e03fcf4f03bf31c; 471ecece47c521af144aab8cce36a55acf09fb06; 6e773f9f4215e355c0bc5ecceac2a6aa4c7c018c; e98a18c908c2a2b98f4145b169372a1a5916eab3). Tron-Themed Player Assets — branded visuals for the player (commits: 8bfa630881a46530a2b6a9e469e2421bef59f91c; 13d647f310c35e6982381aa939e879df55cc4171). These efforts improve player experience, enable future content, and establish a cohesive aesthetic. Demonstrated technologies include asset pipelines, level design tooling, Unreal Engine blueprints, and gameplay input mapping.
November 2024 monthly summary for Skukyky/DiscoProject: Delivered asset-level improvements to support new and adjusted levels in Unreal Engine without code changes. Focused on Level Design Asset Updates and asset refinement, ensuring tooling compatibility and readiness for QA and future iterations.
November 2024 monthly summary for Skukyky/DiscoProject: Delivered asset-level improvements to support new and adjusted levels in Unreal Engine without code changes. Focused on Level Design Asset Updates and asset refinement, ensuring tooling compatibility and readiness for QA and future iterations.

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