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Chris Midgley

PROFILE

Chris Midgley

Chris Midgley developed and maintained core gameplay systems, automation features, and data infrastructure for the kolmafia/kolmafia repository over 13 months. He engineered new character types, event content, and combat mechanics, while expanding scripting and API integrations to support player automation and analytics. Using Java and Kotlin, Chris implemented robust data parsing, configuration management, and test-driven development practices, ensuring reliability and maintainability. His work included refactoring legacy code, enhancing modifier and tagging systems, and improving CI/CD workflows. By addressing both feature delivery and bug resolution, Chris consistently improved gameplay fidelity, developer experience, and the scalability of the codebase.

Overall Statistics

Feature vs Bugs

77%Features

Repository Contributions

303Total
Bugs
53
Commits
303
Features
177
Lines of code
34,286
Activity Months13

Work History

November 2025

3 Commits • 1 Features

Nov 1, 2025

November 2025 monthly summary: Delivered Shrunken Head Zombie support as a new playable character type in kolmafia/kolmafia, including new items, a combat ability to reanimate foes, data parsing for zombie info from the character pane, unit tests, and a default configuration to enable and tune this character type. Impact: expands gameplay options, improves data fidelity for zombie state, and increases test coverage, contributing to a more robust and configurable feature. No major bugs fixed this month; focus was on feature delivery, validation, and configurability. Technologies demonstrated include Java-based code changes, data parsing, unit testing, and configuration management.

October 2025

9 Commits • 5 Features

Oct 1, 2025

October 2025 monthly summary for kolmafia/kolmafia focusing on delivering core gameplay features, reliability improvements, and robust data handling. Highlights include BCZ (Blood Cubic Zirconia) groundwork with new skills, items, and mechanics; expanded monster capabilities through elemental immunities; new monster parts and status effects; and strengthened test infrastructure with a framework upgrade and comprehensive JSON parsing tests.

September 2025

12 Commits • 7 Features

Sep 1, 2025

September 2025 monthly work summary for kolmafia/kolmafia focusing on delivering features, fixing critical bugs, improving business value, and expanding technical capabilities. Highlights across sea-themed content, asset usage tracking, balance adjustments, zone mechanics, and data/CI enhancements that improve player engagement and developer efficiency.

August 2025

56 Commits • 39 Features

Aug 1, 2025

August 2025 monthly summary for kolmafia/kolmafia focused on delivering feature-rich enhancements, stability improvements, and improved observability. Delivered key features across choice management, Mobius tracking, and Sea content, while addressing critical bugs to improve reliability and user experience. Business value includes streamlined automation, better analytics for progression, and a stronger foundation for future capabilities. Technologies and skills demonstrated include Kotlin/Gradle maintenance, data-driven telemetry (e.g., dreadscroll logging, catalog card selections), and UX enhancements in the Maximizer and related tooling.

July 2025

21 Commits • 10 Features

Jul 1, 2025

July 2025: Delivering business value through enhanced data fidelity, automation capabilities, and targeted bug fixes within kolmafia/kolmafia. Focus areas included skeleton war data enhancements, expanded datasets, and scripting/API integrations to support planning, automation, and better user experience.

June 2025

13 Commits • 7 Features

Jun 1, 2025

June 2025 monthly summary for kolmafia/kolmafia focused on delivering core feature enhancements, robust bug fixes, and scalable modifier system improvements that directly increase optimization accuracy, reliability, and searchability for end users.

May 2025

23 Commits • 6 Features

May 1, 2025

May 2025 focused on reliability improvements and feature expansions in kolmafia/kolmafia, delivering richer scripting capabilities and stronger test coverage. Key features delivered include Afterimage support with enhanced buff/cast handling and an extensible tag/modifier system; expanded Fam Tag support across Grinder, Groose, Coffee Pixie, Cheshire Bat, and Old ITOMs; Hats integration in Hat Trick with hats parsed as modifiers; and targeted test additions for yearbook parsing (including yearbook photo and Haiku). Major bug fixes address parsing reliability (edge cases such as not blanking fire levels, correct letter bonus mode handling, and Mayam calendar LoL pullability) along with Thwaitgold name correction and updates to NoHookah/NotCRS effects and PHP random methods, plus mana burn manager testing. Impact: increased reliability of scripts, richer customization options for players, and broader test coverage driving maintainability and faster onboarding for new users. Demonstrated competencies include robust parsing, advanced tagging systems, test-driven development, feature-driven refactoring, and performance-conscious code paths." ,

April 2025

16 Commits • 5 Features

Apr 1, 2025

April 2025: Delivered key event content and data infrastructure in kolmafia/kolmafia, combining feature work, bug fixes, and data updates to improve gameplay experience, reliability, and maintainability. Highlights include new event items and UI integration, enhanced combat rate handling, and strengthened safety around equipment optimization, all supported by broader test coverage.

March 2025

29 Commits • 20 Features

Mar 1, 2025

March 2025 monthly summary for kolmafia/kolmafia. This period focused on delivering substantive feature work across Leprecondo, Zoot, and related systems, expanding gameplay support and improving data tracking, configuration, and parsing reliability. Notable features were shipped, dependencies updated, and tooling improved, delivering business value through richer automation, better player experience, and more robust operations. Key features delivered: - Leprecondo feature set: items/effects and furniture found today preference. Commits: 132ecb7ea7cffa27417c06574d6d6714451a88af; 82057cb9d1110404dfe88b9c40a83c5fc59cd63a; f5a91f394865fa974ddd784e12148b2cb86687c7 - Zoot point cap: commit 0525dd1282c261407815cbe4ab4766f77507bc26 - Museum combat integration: commit bdd67c2b79d78d69f36f6adbded8a8376e6dd9e0 - JSoup update: commit f40242a8504383c3a08c5b802cd009a4225e795d - Spoons in breakfast: commit c570874b4b38c819b90be78a35770c396491397b - ASH: seed and mt_rand functions: commit 5c2b531efcc593ac2381dd797e2d4c301c6bfafe - Leprechaun edibles except stout: commit 32ddc3dc15ec8e34e420a47d79d416fb1193f1a7 - Remove rumpus modifiers entirely: commit 40ff2c236cf848c397bdf7c99edb6f821c99e2dc - PVP purchase preferences: commit b1079e365eb61185f1e896fc7fc5b95bbcd07ff4 - Crafting plans support: commit 25334b41db0c3ba4c6462c52a3cdbe6ac4593d1c - Leprecondo tooling (CLI script and command): commits 40d23a663444ac80ffeec552921e920718f034c2; a5f651dab4e03d7bbaad77c4dff3923800590470 - Lantern modifier: commit 6f2d705c15c5d8a4e776d730bb165a676313c149 - Track zoot kick banishes: commit 7412d979df4ccd1b7abfba0f7a5f7ec1c787cf3c - Pokefam as a type: commit 53cb53987d32f1c13f5e6ca3ddc5b6283b845507 - Track current fight douse success: commit 6b48e8ab73a0c7ee8da35e69ed86f2037c97dd51 - Consumable stats: commit de861952f39252261b305f16810cb19c32fab534 - 1980s shadow parts: commit 9effc0a85b21e4e71b0b830d685204d5866218c2 - Blood bag tracking in Dark Gyffte: commit eb5c32ceca449143c1b0698afc653d95aa433275 - Blood bag from cloake feasting: commit e3ff728034db2792db1dfff34d88c687377a0a13 Major bugs fixed: - Zoot nipple skills fix and level after grafting: commit 00998ba3d09b8fd150979be52d2f1cf71719d795 - Multistring modifier lookup fix: commit 5d39a24b1746b990ed949cedc5beb795d34c825e - Sidepane level substats fix: commit 0f111582c6d8cd4f9757389d77733bac8b528228 - Warbear foil hat uses hardcoded robots list: commit 593b4cf1801bf20dcd2f87788170f5c809a014c5 - Track machine elf adventures while using comma: commit 75e36eb1a6b54ac980fda72be06a1532d140c2ca - Leprecondo Mancave parsing fix: commit 290252d06c2eb028b194b48b4f63874f28aece5a Overall impact and accomplishments: - Substantial feature parity and capability expansion across playstyles, with improved automation, data visibility, and configurability. Reliability and parsing accuracy were enhanced, reducing edge-case failures and enabling richer player automation and analytics. Technologies/skills demonstrated: - TypeScript/JavaScript, ASH scripting, and CLIs - Dependency management and integration (JSoup) - Data modeling and type improvements (Pokefam type) and robust parsing logic - Enhanced string and multistring handling, and delevel logic timing - Config-driven user preferences (PVP, leprecondo tooling) - Observability through comprehensive tracking of events (fight douse, blood bags, zoot banishes)

February 2025

23 Commits • 15 Features

Feb 1, 2025

February 2025: Feature expansion, data integrity, and UX improvements for kolmafia/kolmafia. Key deliverables include Cupid Bow with UI integration, Zootomist class/path/skills and zoo items, higher epic items, and cyber consumables; chat '/goto' link generation; API-driven level reads; and grafted familiar status/XP updates with safe unequip. Stability fixes address end-of-fight tracking across multiple combat bars and improved fact strings (myst/moxie) along with null-safe name checks. These changes enhance gameplay fidelity, reduce edge-case bugs, and strengthen data consistency across the item ecosystem.

January 2025

51 Commits • 33 Features

Jan 1, 2025

January 2025 — Delivered a broad feature and reliability uplift across kolmafia/kolmafia, enabling richer automation, safer data parsing, and improved test coverage. The work combined user-facing content, API + scripting enhancements, and critical bug fixes with technology upgrades to reduce maintenance risk and accelerate future releases.

December 2024

38 Commits • 23 Features

Dec 1, 2024

December 2024 monthly summary for kolmafia/kolmafia focusing on delivering value through aligned features, data tooling, and quality improvements while expanding game content. Key features delivered include: 1) TakerSpace feature: detection, items, ingredients parsing, and ascension-reset supply properties, with CREATE support and an ascension-warning for remaining ingredients to prevent waste. 2) Data dump initialization and decoding: initial dec item dump and subsequent dec item dump tooling to enable offline analysis and tests. 3) Advent calendar, sour stats, and photo booth items: starting items for Advent calendar, sour stats for Peaza/Peasco, and support for creating photo booth items. 4) Easter Island feature: added Easter Island content including log of deft pirate hook steal, plus Easter Island bunny and item skeletons. 5) Monster scaling: introduced default cap/floor scaling (10k, 10) for monsters, enabling predictable balancing. These core features were complemented by targeted quality and stability work across UI, parsing, and tests to improve reliability and developer experience. Major bugs fixed include fixes to detection and rendering across the UI and game data: - Choice adventure name detection fix; - Lounge/Shops HTML and styling adjustments; - Dwelling interior detection; - Leaflet quest issue; - December 2024 store data parsing; - Last combat actions not always recorded; - December 2024 style events; - Other parser and data edge-case fixes arising from ongoing content updates. These fixes improved data accuracy, user-facing UI consistency, and predictable test results. Overall impact and accomplishments: Built durable, content-rich updates that expand gameplay, improve data integrity, and raise the bar for test coverage and quality. The month delivered significant business value by enabling richer player experiences (Advent calendar, Christmas/Thanksgiving Island content), more robust data tooling for analysis, and stronger stability for day-to-day operations in CI. Technologies/skills demonstrated: Java/Kotlin code changes, data parsing and tooling, XPath tests coverage, test logging enhancements, and general code quality improvements (IntelliJ suggestions), all contributing to higher reliability and maintainability.

November 2024

9 Commits • 6 Features

Nov 1, 2024

November 2024 delivered key feature enhancements, data quality improvements, and developer tooling upgrades across kolmafia/kolmafia. Highlights include: expanded modifier system with new damage modifiers and parsing improvements; integration of Split Pea Soup as a banishing item; data balance and corrections (item goodness, 0 prices, ghost-damage bonus); updated monster data and ghost tagging aligned with wiki; and Java/CI improvements with extended Java 21 testing, login warnings for older versions, and artifact/tooling upgrades. These changes improve balance accuracy, gameplay reliability, and developer experience, reducing risk in future releases while delivering tangible user-facing benefits.

Activity

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Quality Metrics

Correctness93.0%
Maintainability93.0%
Architecture90.0%
Performance89.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

AshBatchDataGradleGroovyHTMLJavaJavaScriptJavascriptKotlin

Technical Skills

API IntegrationAPI TestingAutomationBackend DevelopmentBug FixBug FixingBuild AutomationBuild ConfigurationBuild ManagementBuild Script DevelopmentBuild ScriptingCI/CDCLI DevelopmentCharacter ManagementClass Implementation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

kolmafia/kolmafia

Nov 2024 Nov 2025
13 Months active

Languages Used

HTMLJavaTextYAMLtextDataGroovyJavaScript

Technical Skills

Backend DevelopmentCI/CDCode AnalysisCode RefactoringCombat SystemsData Management

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