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Mikhail Grutsa developed and maintained a wide range of gameplay, UI, and asset features for the East-Showdown/East-Showdown repository over a twelve-month period. He delivered new systems such as army teleportation scripting, dynamic diplomacy actions, and expanded asset libraries, using technologies like Paradox Script, YAML, and 3D modeling. His work included refactoring configuration files for maintainability, implementing localization and internationalization, and enhancing UI/UX through GUI scripting and asset integration. By focusing on data-driven design and robust scripting, Mikhail improved gameplay balance, visual fidelity, and workflow efficiency, demonstrating depth in configuration management, game logic, and cross-team collaboration.

Overall Statistics

Feature vs Bugs

81%Features

Repository Contributions

80Total
Bugs
7
Commits
80
Features
30
Lines of code
168,164
Activity Months12

Your Network

44 people

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month 2025-10: Asset-focused update for East-Showdown. Delivered a visual refresh for the Russian Faction Forced Measures asset by updating RUS_forced_measures.dds. No code changes were required; all work was completed via binary asset update in a single commit. No bugs fixed this month in this repository. This work improves visual fidelity and consistency with current art standards, contributing to better player immersion and gameplay polish. Demonstrated asset pipelines, binary asset handling, and Git/version control skills.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 (2025-09) — East-Showdown feature delivery focused on strategic mobility and balance improvements. Key feature delivered: Army Teleportation Scripting and Faction-specific Movement. The feature adds scripted effects for teleporting armies with faction-specific rules across RUS, WGN, CHE, BLR, LPR, and DPR, enabling targeted state transitions to enrich tactical planning and balance. Impact: introduces deeper strategic depth, supports future balance tuning, and leverages a data-driven approach via centralized scripted effects. Technologies/skills demonstrated: scripting, config-driven design, Git versioning, and cross-team collaboration. No major bugs fixed within this scope this month.

July 2025

3 Commits • 2 Features

Jul 1, 2025

July 2025 — East-Showdown/East-Showdown: Key features delivered, major fixes completed, and business value realized. - Ammo diplomacy actions: Implemented send_ammo_action and ask_ammo_action with configuration for requirements, costs, and outcomes to drive scripting-based diplomatic exchanges, with ammo_diplo.txt tracked in commits a73b1722416092470bcaefcc8a990c12795e55d0 and 754ce32d63c07ee739bcd95112f86d8be22249be. - ABK Balkanization expansion and cosmetic tagging: Added transfer_state mappings across regions and ABK_meme cosmetic tagging, enabling richer regional diplomacy and visuals. Commit 2d48689d936b65b705ae76d7955c8b383fd143ff. - Bug fix: Resolved Abkhazia-related diplomacy behavior with targeted fixes to ensure consistent regional state handling. - Impact: Increased gameplay realism, configurability, and maintainability; improved cross-regional consistency and visual tagging; clear audit trail via commits.

June 2025

6 Commits • 3 Features

Jun 1, 2025

June 2025 — East-Showdown/East-Showdown: Delivered targeted feature work and critical bug fixes that strengthen maintainability, balance, and gameplay flow. Highlights include a refactor of decision files for clarity, enhanced balance calculations affecting subsidies, a new state transition to enable broader campaign dynamics, and fixes to decision logic and tech-check scope to reduce erroneous behavior. These changes reduce future maintenance cost, improve player-facing balance, and expand gameplay opportunities.

May 2025

3 Commits • 2 Features

May 1, 2025

May 2025: Two feature additions in East-Showdown/East-Showdown delivering UX improvements and calendar-aware pacing; minor tweak accompanying changes; resulted in improved user feedback and predictable monetization flow.

April 2025

14 Commits • 4 Features

Apr 1, 2025

April 2025 performance summary focusing on business value and technical achievements across two repositories (battleskorpion/nadivided-dev and East-Showdown/East-Showdown). Delivered localization expansion, content-focused features, UI improvements, and regional updates to drive accessibility, engagement, and gameplay depth.

March 2025

4 Commits • 2 Features

Mar 1, 2025

Monthly summary for 2025-03 covering two major feature deliveries for East-Showdown: Electronic Factory Building and a comprehensive UI/resource display refresh. The work enhances production capacity and improves in-game clarity through localization and UI polish. The Electronic Factory Building adds a new production facility that increases ammunition production and arms factory bonuses while consuming steel and electricity, with English and Russian localization included. The UI/Icon and Resource Display Refresh expands and refines icons and resource displays, including gas/resource icons, icon frame adjustments, resource strip sprite updates, and improved layout in the country production view. No major bugs were recorded this period; however, the delivered features deliver significant business value through improved play balance, visibility, and localization support. Technologies demonstrated include localization/internationalization, UI/UX design, asset management, and robust commit hygiene for traceability.

February 2025

3 Commits • 1 Features

Feb 1, 2025

February 2025: Focused on elevating visual fidelity and simplifying event infrastructure for East-Showdown/East-Showdown. Delivered a substantial asset library expansion, enabling richer environments and faster iteration, and completed an Election Event System cleanup to improve reliability and maintainability. These changes support faster level design, more immersive gameplay, and reduced maintenance overhead.

January 2025

23 Commits • 6 Features

Jan 1, 2025

January 2025 performance summary for East-Showdown/East-Showdown. Delivered a comprehensive GUI and content refresh, enhanced data accuracy for buildings, NTO, and diplomacy, and stabilized gameplay through targeted bug fixes. Business value was achieved through an improved user experience, more realistic diplomacy and geopolitical data, and reduced crash risk. Key work included GUI and assets improvements, data and content updates (buildings, NTO, diplomacy), NTO military aid data updates for the Russian locale, UI localization improvements, and diplomacy/strategy data refinements. Notable fixes addressed crashes related to Morozov, AI GUI UI issues, and template correctness, plus a locale revert to preserve intended behavior. Technologies demonstrated include GUI scripting and asset pipelines, data-driven content updates (YAML/TXT), localization workflows, and diplomacy scripting.

December 2024

6 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary highlighting key feature deliveries, major bug fixes, and overall impact for East-Showdown/East-Showdown and battleskorpion/nadivided-dev. Focused on delivering business value through data integrity, gameplay consistency, and UI improvements. Greenland provinces issue remains unresolved and flagged for follow-up.

November 2024

13 Commits • 5 Features

Nov 1, 2024

November 2024 performance summary for East-Showdown/East-Showdown focused on delivering strategic depth, architecture improvements, and maintainability across major feature areas. Key work spanned land doctrine expansion, equipment designer overhaul, map-building options, tech AI enhancements, and naming namespace cleanup. The work emphasizes business value through richer gameplay options, more robust content pipelines, and cleaner naming/configs for easier future contributions.

October 2024

3 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 Overview: Focused on delivering UI/UX improvements to the Tank Designer in East-Showdown/East-Showdown. The updates streamlined the interface, improved configuration efficiency, and reduced UI clutter to support faster user workflows and easier maintenance.

Activity

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Quality Metrics

Correctness86.2%
Maintainability86.4%
Architecture82.8%
Performance82.0%
AI Usage20.6%

Skills & Technologies

Programming Languages

GMLGUILocalizationN/AParadox ScriptPlain textScriptTextUnknownYAML

Technical Skills

3D ModelingAI ConfigurationAI IntegrationAsset IntegrationAsset ManagementConfigurationConfiguration ManagementContent DesignData ManagementEvent ScriptingGUI DesignGUI DevelopmentGame Asset IntegrationGame DevelopmentGame Logic

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

East-Showdown/East-Showdown

Oct 2024 Oct 2025
12 Months active

Languages Used

GUIParadox ScriptPlain textTextUnknownYAMLguitext

Technical Skills

Game DevelopmentUI DevelopmentUI/UX DesignAI ConfigurationAsset ManagementConfiguration

battleskorpion/nadivided-dev

Dec 2024 Apr 2025
2 Months active

Languages Used

textLocalizationYAML

Technical Skills

data managementGame DevelopmentInternationalizationLocalization