
Over a three-month period, contributed a series of user-facing features to the CCBlueX/LiquidBounce repository, focusing on gameplay enhancements and visual customization. Developed modular systems in Java and Kotlin, including a Hats module for dynamic avatar customization, a crosshair customization tool, and a water movement enhancement with adjustable parameters. Introduced real-time notifications for totem usage to improve player awareness and team coordination, and implemented a 2D Signed Distance Field heart aura visualization to convey health states around targets. Work emphasized graphics programming, shader development, and UI design, with a focus on cross-module integration and maintainable, traceable code delivery.
June 2026 monthly summary for CCBlueX/LiquidBounce focusing on feature delivery and impact.
June 2026 monthly summary for CCBlueX/LiquidBounce focusing on feature delivery and impact.
May 2026 monthly summary for CCBlueX/LiquidBounce: Delivered a real-time Totem Usage Tracking and Notification feature, enabling players to see how many times a totem has been popped and receive live notifications to improve gameplay awareness and team coordination.
May 2026 monthly summary for CCBlueX/LiquidBounce: Delivered a real-time Totem Usage Tracking and Notification feature, enabling players to see how many times a totem has been popped and receive live notifications to improve gameplay awareness and team coordination.
January 2026 monthly summary for CCBlueX/LiquidBounce focusing on delivering modular, user-visible enhancements across rendering, movement, UI, audio, and collision systems. The work emphasizes visual customization, gameplay polish, and coherent cross-module integration with strong commit-level traceability. Key contributions include new visual customization options (Hats module), movement enhancements in water, crosshair customization, audio improvements for hits, and a configurable collision bounding box option to improve flag handling.
January 2026 monthly summary for CCBlueX/LiquidBounce focusing on delivering modular, user-visible enhancements across rendering, movement, UI, audio, and collision systems. The work emphasizes visual customization, gameplay polish, and coherent cross-module integration with strong commit-level traceability. Key contributions include new visual customization options (Hats module), movement enhancements in water, crosshair customization, audio improvements for hits, and a configurable collision bounding box option to improve flag handling.

Overview of all repositories you've contributed to across your timeline