
Worked on the CCBlueX/LiquidBounce repository to deliver five modular, user-facing features focused on enhancing gameplay experience and customization. Developed in Java and Kotlin, the work included a Hats module for visual customization, a configurable crosshair system, and a water movement enhancement with adjustable speeds and automatic swimming. Additional contributions involved integrating new hit sound effects into attack logic and introducing a shrinkable collision bounding box to improve anti-cheat flag handling. Emphasizing UI design, graphics programming, and movement mechanics, the approach prioritized cross-module coherence and traceable commits, resulting in polished, configurable features without addressing bug fixes during the development period.
January 2026 monthly summary for CCBlueX/LiquidBounce focusing on delivering modular, user-visible enhancements across rendering, movement, UI, audio, and collision systems. The work emphasizes visual customization, gameplay polish, and coherent cross-module integration with strong commit-level traceability. Key contributions include new visual customization options (Hats module), movement enhancements in water, crosshair customization, audio improvements for hits, and a configurable collision bounding box option to improve flag handling.
January 2026 monthly summary for CCBlueX/LiquidBounce focusing on delivering modular, user-visible enhancements across rendering, movement, UI, audio, and collision systems. The work emphasizes visual customization, gameplay polish, and coherent cross-module integration with strong commit-level traceability. Key contributions include new visual customization options (Hats module), movement enhancements in water, crosshair customization, audio improvements for hits, and a configurable collision bounding box option to improve flag handling.

Overview of all repositories you've contributed to across your timeline