
During a two-month period, Peyton contributed to the ZealousKyng/GGB_eosp repository by developing a driving game framework and enhancing user interface features. Peyton established the game’s core structure using HTML, CSS, and JavaScript, implementing a game canvas, lane rendering, and input handling to create a playable foundation. They integrated asset management and documentation workflows to support future development and rapid iteration. Peyton also built a difficulty selection menu with event-driven UI elements and resolved navigation issues related to the back button, improving user flow between menus. The work demonstrated solid front-end development and game development skills with attention to maintainability.

April 2025 monthly summary for ZealousKyng/GGB_eosp focused on delivering a solid playable framework, UI for difficulty selection, and a stable navigation flow, with documentation and asset management to support rapid iteration and future feature work.
April 2025 monthly summary for ZealousKyng/GGB_eosp focused on delivering a solid playable framework, UI for difficulty selection, and a stable navigation flow, with documentation and asset management to support rapid iteration and future feature work.
Concise monthly summary for 2025-03 highlighting feature delivery in ZealousKyng/GGB_eosp and overall impact for performance review.
Concise monthly summary for 2025-03 highlighting feature delivery in ZealousKyng/GGB_eosp and overall impact for performance review.
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