
Contributed to the rickyje3/When-the-Crow-Sings repository by delivering environment polish and decorative asset integration for Zone 3, focusing on object transform adjustments, collision boundaries, and visual refinement. Implemented occluders and optimized materials and prefab configurations to enhance rendering performance and visual fidelity within Unity Engine. Addressed a gameplay issue by fixing the auto-interact functionality for a key object, restoring intended player progression. Demonstrated skills in asset management, level design, and game development, with work primarily in Unity and YAML. Maintained clear commit practices to support traceability and efficient QA, ensuring changes could be reviewed and rolled back as needed.
March 2025 monthly summary for the repository rickyje3/When-the-Crow-Sings. Key deliverables include Zone 3 environment polish and decorative assets, occluders for Zone 3 with visual optimization, and a bug fix for auto-interact in pf_fear in Hub_ADD_Night_2. These changes improved visuals, performance, and player progression.
March 2025 monthly summary for the repository rickyje3/When-the-Crow-Sings. Key deliverables include Zone 3 environment polish and decorative assets, occluders for Zone 3 with visual optimization, and a bug fix for auto-interact in pf_fear in Hub_ADD_Night_2. These changes improved visuals, performance, and player progression.

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