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moguimei

PROFILE

Moguimei

Worked on the McFunny/Workshop130-Hallows repository, focusing on asset integration and management within a Unity Engine game project. Over two months, delivered three features including new sprite assets for items and environmental elements, as well as day and night skybox textures to enhance visual fidelity and player immersion. Utilized C# and Unity to integrate assets into in-game visuals and inventory systems, iteratively updating materials and preparing groundwork for future shader development. Maintained codebase stability by synchronizing branches without introducing code changes, ensuring a smooth workflow. No major bugs were reported or fixed, reflecting a focus on feature delivery and visual polish.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
3
Lines of code
2,339
Activity Months2

Work History

December 2024

2 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for McFunny/Workshop130-Hallows focused on visual fidelity improvements and development alignment. Delivered Skybox assets update and prepared materials for shader work; synchronized branch with upstream changes without introducing code edits; this reduces risk and accelerates upcoming work.

November 2024

3 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for McFunny/Workshop130-Hallows. Focused on delivering high polish sprite assets and validating asset integration with game visuals and inventory representation. No major bugs fixed in this period; assets updates completed and ready for QA and polish in next sprint.

Activity

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Quality Metrics

Correctness88.0%
Maintainability88.0%
Architecture88.0%
Performance88.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Asset

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

McFunny/Workshop130-Hallows

Nov 2024 Dec 2024
2 Months active

Languages Used

C#Unity AssetUnity

Technical Skills

Asset IntegrationGame DevelopmentAsset ManagementUnity Engine