
During two months on the Project_SkyPower repository, Mokos developed and refined core gameplay systems in Unity using C# and ScriptableObjects. Mokos architected a robust scene management stack, introducing seamless scene transitions with background movement, fade utilities, and dynamic data management to enhance user experience and maintainability. The work included refactoring GameSceneManager and StageManager, implementing prefab-based lighting, and establishing a dedicated testing environment for reproducible QA. Mokos also delivered features such as data persistence on stage clear, background music transitions, and enemy animation systems, while resolving bugs related to scene transitions and gameplay balance, resulting in a scalable, testable codebase.

In July 2025, the SkyPower project progressed significantly in UX polish, reliability, and test coverage, with a focus on preserving player progress, smooth scene transitions, and configurable scene behavior. The work spanned feature delivery, stability fixes, and foundational testing, aligned to deliver tangible business value: smoother gameplay, reduced user frustration during transitions, and more maintainable code paths for future iterations.
In July 2025, the SkyPower project progressed significantly in UX polish, reliability, and test coverage, with a focus on preserving player progress, smooth scene transitions, and configurable scene behavior. The work spanned feature delivery, stability fixes, and foundational testing, aligned to deliver tangible business value: smoother gameplay, reduced user frustration during transitions, and more maintainable code paths for future iterations.
June 2025 contributed a substantial set of features and stability improvements for Project SkyPower. Key features delivered include a Scene Transition Prototype with background stage movement and transition/testing work, and a major refactor of the core scene management stack (GameSceneManager and StageManager) with integrated StageTransition, improved loading configurability, and cleanup of utilities. Additional work established a robust testing environment with dedicated scene/UI prefab scaffolding, enabling faster QA and reproducibility. Major bugs fixed include corrected fade-out/fade-in during stage map changes and removal of unnecessary tag-setting warnings, improving runtime polish and stability. Ongoing work includes cloud integration prototype, dynamic data management/unlock feature prototype, and UI data toggle tests. Overall impact: improved user experience during scene changes, reduced maintenance burden, and a scalable architecture ready for further feature delivery. Technologies/skills demonstrated: Unity/C# architecture refactoring, test scaffolding, namespace hygiene, loading optimization, prefab-based lighting, and basic cloud integration prototyping.
June 2025 contributed a substantial set of features and stability improvements for Project SkyPower. Key features delivered include a Scene Transition Prototype with background stage movement and transition/testing work, and a major refactor of the core scene management stack (GameSceneManager and StageManager) with integrated StageTransition, improved loading configurability, and cleanup of utilities. Additional work established a robust testing environment with dedicated scene/UI prefab scaffolding, enabling faster QA and reproducibility. Major bugs fixed include corrected fade-out/fade-in during stage map changes and removal of unnecessary tag-setting warnings, improving runtime polish and stability. Ongoing work includes cloud integration prototype, dynamic data management/unlock feature prototype, and UI data toggle tests. Overall impact: improved user experience during scene changes, reduced maintenance burden, and a scalable architecture ready for further feature delivery. Technologies/skills demonstrated: Unity/C# architecture refactoring, test scaffolding, namespace hygiene, loading optimization, prefab-based lighting, and basic cloud integration prototyping.
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