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moux25

PROFILE

Moux25

Worked on the Dragorn201/Aventure-Puzzle-URP repository, delivering 44 features and 16 bug fixes over three months focused on gameplay, visuals, and development tooling. Developed and integrated 3D assets, VFX, and shaders using Unity and C#, enhancing environmental immersion and gameplay feedback. Established asset pipelines and automated test harnesses to streamline onboarding and reduce regression risk. Implemented Houdini-based VFX scripting, prefab management, and scene integration to support dynamic content and stable builds. Addressed visual corruption and performance issues through targeted debugging and optimization. The work combined 3D modeling, shader development, and scripting to improve iteration speed, reliability, and visual fidelity.

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

157Total
Bugs
16
Commits
157
Features
44
Lines of code
706,329
Activity Months3

Your Network

3 people

Work History

May 2025

81 Commits • 22 Features

May 1, 2025

Monthly performance summary for Dragorn201/Aventure-Puzzle-URP (May 2025). Focused on delivering high-fidelity VFX, stable visuals, and end-to-end integration of trails, prefabs, and LD3 scenes across the project. The month included targeted fixes to visual corruption, plus a spectrum of feature work to improve gameplay polish and engine stability.

April 2025

61 Commits • 19 Features

Apr 1, 2025

April 2025 — Delivered and stabilized core gameplay features and visuals with robust tooling. Key features delivered include Houdini-based VFX integration with basic scripting, enhanced trails system (including a dedicated tests suite and UI/context improvements), IG scripting support for pipeline automation, start destruction mechanic, and ambient asset/lighting (AMB) across scenes. Major bugs fixed include reliable trigger firing, duplication issue in the Gym sound design scene, pole collapse explosion bug, wall destruction issues, and regression regressions on tag references. Strengthened tooling and test harness improved test scaffolding, tooling setup, and automation, enabling faster validation and reduced regression risk. Overall impact: higher visual fidelity, more dynamic gameplay, improved reliability, and faster iteration cycles. Technologies/skills demonstrated: Houdini integration and VFX scripting, URP-based visuals, scripting and pipeline automation, test harness and tooling, and robust asset pipelines.

March 2025

15 Commits • 3 Features

Mar 1, 2025

March 2025 performance summary for Dragorn201/Aventure-Puzzle-URP: Focused on visual polish, VFX, and developer tooling to accelerate iteration and raise production readiness. Delivered immersive environmental visuals through new 3D assets and shader integration, enhanced ambient lighting and fog behavior, and refined fireflies VFX. Established a robust development environment and asset pipeline (including Visual Studio tooling) to support faster onboarding and consistent builds. The work improves player immersion, reduces cycle times, and positions the project for upcoming content delivery and QA readiness.

Activity

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Quality Metrics

Correctness78.8%
Maintainability78.8%
Architecture73.8%
Performance69.6%
AI Usage20.6%

Skills & Technologies

Programming Languages

BinaryC#COLLADADAEFBXJSONMaterialShaderLabUnityUnity Asset

Technical Skills

3D Art3D Modeling3D RenderingAnimationAsset ConfigurationAsset IntegrationAsset ManagementAudio EngineeringAudio ManagementC#C# ScriptingDebuggingEnvironment ArtGame DevelopmentHDRP

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Dragorn201/Aventure-Puzzle-URP

Mar 2025 May 2025
3 Months active

Languages Used

C#JSONShaderLabUnityUnity PrefabUnity SceneUnity ShaderLabBinary

Technical Skills

3D Art3D ModelingAsset IntegrationAsset ManagementGame DevelopmentIDE Configuration