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mstoeckl

PROFILE

Mstoeckl

Michael Stoeckl contributed to SuperTux and mpv-player/mpv, focusing on performance and reliability improvements. In SuperTux, he refactored the main loop to use nanosecond-precision timing and capped time steps, resulting in smoother gameplay and consistent frame pacing. He also synchronized camera screen size updates with the update cycle, eliminating visual glitches during window resizing. For mpv, he enhanced Wayland session detection by supporting the WAYLAND_SOCKET environment variable, improving compatibility across diverse compositor setups. His work demonstrated strong command of C++, Lua, and system programming, with careful attention to maintainability, minimal surface-area changes, and clear, review-ready commits.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

4Total
Bugs
2
Commits
4
Features
2
Lines of code
94
Activity Months4

Your Network

113 people

Work History

May 2025

1 Commits

May 1, 2025

May 2025: Stabilized gameplay update loop to ensure smooth motion and consistent frame pacing. Delivered a main loop time-step cap to prevent jerky motion when behind schedule, improving user experience and predictability of updates.

April 2025

1 Commits

Apr 1, 2025

April 2025 performance summary for SuperTux/supertux focused on stabilizing the camera rendering pipeline by synchronizing screen size updates with the update cycle, delivering a reliable, glitch-free experience during window resize and scaling. This work reduces camera state mutation surface and improves maintainability across the rendering loop.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for mpv: Delivered a Wayland detection enhancement to improve compatibility with Wayland compositors that expose sockets via WAYLAND_SOCKET. The change strengthens the detection logic by considering WAYLAND_SOCKET in addition to WAYLAND_DISPLAY, affecting console.lua and wayland_common.c. This work reduces user friction and increases reliability of Wayland session startup across diverse environments (commit: 46574d479d8f91ca03c6593ef6a3073407fb408d).

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month: 2024-10. Focused on performance and gameplay smoothness in SuperTux. Delivered nanosecond-precision main loop timing by refactoring timing to use nanoseconds, enabling higher and more stable frame rates, reducing timing jitter, and improving overall gameplay accuracy. This work was accompanied by a commit: 119aed1386852c2cd3dc6689434a5a9690530faf - Use higher precision timing in main loop (#2983).

Activity

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Quality Metrics

Correctness87.6%
Maintainability85.0%
Architecture85.0%
Performance82.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++clua

Technical Skills

C++Game DevelopmentObject-Oriented ProgrammingPerformance Optimizationenvironment variable handlingsystem programming

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

SuperTux/supertux

Oct 2024 May 2025
3 Months active

Languages Used

C++

Technical Skills

C++Game DevelopmentPerformance OptimizationObject-Oriented Programming

mpv-player/mpv

Nov 2024 Nov 2024
1 Month active

Languages Used

clua

Technical Skills

environment variable handlingsystem programming