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Amir Mujacic

PROFILE

Amir Mujacic

Amir Mujacic developed and enhanced cross-platform observability, crash reporting, and source code integration features across the getsentry/sentry, getsentry/sentry-unreal, and related repositories. He implemented backend and frontend solutions for Perforce integration, improved crash telemetry for Unreal and Unity SDKs, and delivered structured logging and symbolication enhancements using C++, Python, and React. Amir’s work included robust API development, system programming, and UI/UX improvements, such as on-demand source context retrieval for stack traces. His contributions addressed debugging reliability, multi-tenant data handling, and developer experience, demonstrating depth in cross-repo coordination, comprehensive testing, and maintainable documentation for scalable engineering workflows.

Overall Statistics

Feature vs Bugs

87%Features

Repository Contributions

43Total
Bugs
4
Commits
43
Features
27
Lines of code
25,014
Activity Months8

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

2026-04 Monthly summary for getsentry/sentry focusing on the Stack Trace Source Context Enrichment via SCM Integrations. Implemented frontend support to fetch and display source context from SCM integrations for stack traces that lack embedded context. Delivered through a custom hook (useSourceContext) and UI updates, wired into the shared Context, enabling on-demand context retrieval and improved expandability for stack frames. No major bugs fixed this month within this scope. Overall impact: accelerates debugging by providing richer, context-rich stack traces and scales with future SCM integrations. Technologies/skills demonstrated include React hooks, frontend architecture, context integration, UI/UX improvements, and collaboration across contributors.

March 2026

10 Commits • 6 Features

Mar 1, 2026

March 2026 monthly summary focusing on delivering observability, reliability, and cross-platform crash reporting across core and native components. Major business value comes from improved monitoring, reduced cross-tenant Perforce contention, and richer crash symbolication across Windows, macOS, and Linux.

February 2026

8 Commits • 5 Features

Feb 1, 2026

February 2026 monthly summary focusing on key accomplishments across getsentry/sentry, getsentry/symbolicator, getsentry/sentry-docs, and getsentry/sentry-native. Delivered enhancements across debugging symbol workflows, security & access controls, multi-tenant reliability, and developer docs. Also laid groundwork for a native backend capture workflow and improved symbol handling for cross-platform tooling.

December 2025

6 Commits • 2 Features

Dec 1, 2025

2025-12 focused on UX polish, expanding enterprise VCS integration, and documentation consistency for Sentry. Key outcomes include improved user feedback when data is unavailable, a first-class Perforce integration with repository/code mapping and stacktrace linking to depot paths, and corrected onboarding documentation casing to CRPORTAL. All work included tests and was delivered with attention to maintainability and performance impact.

November 2025

11 Commits • 7 Features

Nov 1, 2025

November 2025 monthly summary focusing on delivering cross-repo features, improving debugging/observability, and hardening data handling. Key outcomes include Perforce integration enablement (frontend UI and backend scaffolding), backend dependency for P4 client, enhanced symbolication with SRCSRV support and a library upgrade, documentation updates for event attachment limits, and reliability improvements for data fetch flows. This cycle emphasized business value through improved developer experience, faster issue resolution, and more robust data pipelines.

October 2025

2 Commits • 2 Features

Oct 1, 2025

October 2025: Delivered cross-SDK observability and crash telemetry improvements across getsentry/sentry and getsentry/sentry-unreal. Implemented .NET/Unity crash detection with new configuration options, integration tests, and crash event generators to improve crash telemetry and reliability for Unity apps. Refactored Sentry Unreal SDK logging to align with other SDKs, introducing level-specific methods (LogDebug, LogInfo, LogWarning, LogError, LogFatal) and updating internal logic for consistency, including API renaming to match other SDKs. These changes enhance observability, reduce troubleshooting time, and support scalable telemetry across Unity, .NET, and Unreal platforms.

September 2025

4 Commits • 3 Features

Sep 1, 2025

September 2025 summary focused on crash-handling reliability and enhanced observability across getsentry/sentry-native and getsentry/sentry-unreal. Delivered features to suppress logging during crash processing, improved crash reporting stability, and expanded structured logging across Unreal Engine platforms, supported by comprehensive tests and documentation updates. Key outcomes include cross-backend crash-handling safeguards, reduced log interference during crash handling, and richer, structured log data for analysis. Demonstrated proficiency in cross-platform C/C++ development, platform-specific logging strategies (Android/Apple), robust test coverage (unit and integration), and meticulous changelog maintenance.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Delivered Unreal Engine SDK documentation for custom data attributes on transactions and spans in getsentry/sentry-docs, including SetData usage with multiple data types. This work improves observability and enables richer query capabilities in the Sentry trace explorer, providing practical, ready-to-use examples for instrumenting Unreal applications.

Activity

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Quality Metrics

Correctness95.2%
Maintainability88.2%
Architecture91.8%
Performance86.4%
AI Usage28.0%

Skills & Technologies

Programming Languages

CC++CMakeJavaJavaScriptMarkdownObjective-CPythonRustSwift

Technical Skills

API DevelopmentAPI developmentAPI integrationBackend DevelopmentC programmingC++C++ programmingC/C++ DevelopmentC/C++ developmentCMakeChangelog ManagementCode formattingCode maintenanceCrash HandlingCrash reporting

Repositories Contributed To

6 repos

Overview of all repositories you've contributed to across your timeline

getsentry/sentry

Oct 2025 Apr 2026
6 Months active

Languages Used

PythonTypeScriptJavaScript

Technical Skills

Pythonbackend developmenttestingAPI developmentAPI integrationReact

getsentry/sentry-native

Sep 2025 Mar 2026
3 Months active

Languages Used

CC++PythonCMake

Technical Skills

C/C++ DevelopmentError HandlingPython ScriptingSystem ProgrammingTestingC/C++ development

getsentry/sentry-docs

Aug 2025 Mar 2026
4 Months active

Languages Used

C++Markdown

Technical Skills

C++DocumentationSDK Integrationdata managementdocumentationtechnical writing

getsentry/pypi

Nov 2025 Nov 2025
1 Month active

Languages Used

Python

Technical Skills

Code formattingCode maintenancePythonPython developmentbackend developmentdate handling

getsentry/sentry-unreal

Sep 2025 Oct 2025
2 Months active

Languages Used

CC++JavaMarkdownObjective-CSwift

Technical Skills

C++Changelog ManagementCrash HandlingCross-Platform DevelopmentDocumentationError Reporting

getsentry/symbolicator

Nov 2025 Feb 2026
2 Months active

Languages Used

Rust

Technical Skills

Rustbackend development