EXCEEDS logo
Exceeds
Mykhailo Fedenko

PROFILE

Mykhailo Fedenko

Over three months, Mykhailo developed core gameplay systems for the CSG001-Project/UntitledGame repository, focusing on combat mechanics, AI behavior, and asset integration. He implemented a modular health management system and established a flexible combat framework supporting both melee and ranged attacks, using GDScript and Godot Engine. Mykhailo enhanced AI pathfinding and enemy logic, introduced new enemy types with unique behaviors, and integrated audio and visual assets for cohesive player feedback. His work included global math utilities and robust scene management, resulting in scalable, production-ready features. The depth of integration across scripting, animation, and audio demonstrated strong engineering and iterative refinement.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

23Total
Bugs
0
Commits
23
Features
10
Lines of code
2,665
Activity Months3

Work History

April 2025

15 Commits • 4 Features

Apr 1, 2025

April 2025: Delivered production-ready gameplay enhancements across four areas: Jellyfish Caboom system and Jellyfish enemy enhancements; Mexican Swordfish enemy introduction with combat; Music playback and audio enhancements; and New enemy visuals for Crockodili and Mantini. All features included end-to-end integration across assets, scripts, AI, and audio, delivering cohesive gameplay and improved player feedback. No standalone major bugs fixed during this period; refinement occurred within feature work. Demonstrated strong collaboration with asset integration and iterative debugging.

March 2025

2 Commits • 2 Features

Mar 1, 2025

March 2025 performance summary for CSG001-Project/UntitledGame. Delivered core combat system improvements and foundational utilities that enhance gameplay fidelity and future scalability. Focused on consolidating melee vs. ranged interactions, improving collision handling, and reducing technical debt in preparation for upcoming features.

February 2025

6 Commits • 4 Features

Feb 1, 2025

February 2025 monthly summary for CSG001-Project/UntitledGame: Delivered foundational gameplay systems and testing scaffolding, establishing a solid base for ongoing development. The month focused on a health management system, combat framework groundwork with basic attacks, AI navigation refinements, and test artifacts to enable repeatable QA. These efforts create a scalable foundation for player health, combat interactions, and automated testing, accelerating iteration with clear business value.

Activity

Loading activity data...

Quality Metrics

Correctness78.2%
Maintainability76.6%
Architecture74.8%
Performance68.8%
AI Usage22.6%

Skills & Technologies

Programming Languages

GDScriptGLSLTscnglsl

Technical Skills

2D AnimationAI BehaviorAI PathfindingAI ProgrammingAI/PathfindingAsset IntegrationAsset ManagementAudio IntegrationAudio ManagementCharacter Health SystemCombat MechanicsCombat SystemCombat SystemsEnemy AIGDScript

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CSG001-Project/UntitledGame

Feb 2025 Apr 2025
3 Months active

Languages Used

GDScriptGLSLTscnglsl

Technical Skills

AI PathfindingCharacter Health SystemCombat MechanicsGame DevelopmentGodot EngineNode Scripting

Generated by Exceeds AIThis report is designed for sharing and indexing