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Nathen

PROFILE

Nathen

Nathen Br worked on the ppy/osu repository, focusing on enhancing Taiko gameplay through targeted feature development and algorithmic improvements. Over three months, he implemented a mono stamina calculation for Taiko, refactoring the stamina skill and updating difficulty attributes to better model player performance on mono-colored note streams. He also addressed edge-case robustness in the StrainSkill calculation, ensuring stable performance metrics by handling division-by-zero and NaN scenarios. Additionally, Nathen delivered a Taiko Ranked Mod with mid-game rank swapping, integrating it into the existing mod framework. His work leveraged C#, algorithm design, and game development expertise to improve reliability and gameplay depth.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

5Total
Bugs
1
Commits
5
Features
2
Lines of code
66
Activity Months3

Work History

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025: Delivered Taiko Ranked Mod with Rank Swap for ppy/osu, enabling mid-game rank swaps to enhance competitive dynamics in Taiko mode. The feature was implemented within the existing mod framework and ranking system and prepared for broader testing and adoption.

November 2024

3 Commits

Nov 1, 2024

November 2024 monthly summary for ppy/osu: Implemented edge-case robustness for StrainSkill strain calculation to improve reliability of performance metrics. The changes ensure correct handling of empty ObjectStrains, zero consistentTopStrain, and guard against division-by-zero, ultimately producing more stable PP values across SR ranges.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 Summary of work on ppy/osu focused on delivering a robust Mono Stamina pathway for Taiko, improving both the accuracy modeling and difficulty evaluation when dealing with mono-colored note streams. Key work included: refactoring the Stamina skill to support mono stamina, adding a mono stamina factor to TaikoDifficultyAttributes, and adjusting the performance calculator to scale accuracy more harshly based on mono stamina. The changes align player performance metrics with mono-stroke constraints and prepare the codebase for further refinements and data-driven tuning.

Activity

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Quality Metrics

Correctness84.0%
Maintainability84.0%
Architecture76.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Algorithm DesignAlgorithm OptimizationBeatmap Difficulty CalculationC#C# programmingDifficulty CalculationGame Developmentgame developmentmod development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ppy/osu

Oct 2024 Dec 2025
3 Months active

Languages Used

C#

Technical Skills

Algorithm DesignBeatmap Difficulty CalculationC#Game DevelopmentAlgorithm OptimizationDifficulty Calculation